TestServer
Offline 61.8.128.15:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 65/500
- 122/100
- 99/225
- 31/700
- 3/200
- 8/1000
Quick answers
from the figures on this pageWipe schedule
When does TestServer wipe?
Its rhythm cannot be told from the wipes of TestServer on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 20 days 23 hours ago the current world was made.
Tag meanings
How should you read the tags on TestServer?
These are the tags TestServer publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167058 (Build): Game build reading: 167058; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show TestServer?
Rust Metrics lists featuring TestServer: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does TestServer sit in the rankings?
Player hours over seven days put TestServer at #15,366, in the top 70% of all ranked servers.
How full does TestServer get?
TestServer is not responding; status offline, last seen 8 days 13 hours ago.
Server details
Which location does TestServer run from?
No region tag on TestServer. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 61.8.128.15:28015.
What Rust version is TestServer on?
Rust network protocol 2634 and build 167058 on Windows is the build TestServer runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TestServer, and is it online?
Check: connection. TestServer is offline at this moment. Last contact was 8 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 20 October 2026.
Rules and settings
What settings and rules apply on TestServer?
Check: gather rate. The name TestServer does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TestServer?
The game generates a procedural map for TestServer.
Connection
How can you get onto TestServer?
Press F1 in Rust and enter client.connect 61.8.128.15:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.