RUST METRICSFlight deck · live data
Data live Servers11,639 Players47,599 Populated3,178 Fresh wipes 3 h101 Scan5 min
‹ All servers60.153.169.4:28015
Offline Full Queue Fresh wipe Wipe due No query

My Server Name

Offline 60.153.169.4:28015 checked 37d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,307no region published
Last wipe40d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does My Server Name follow?

The rhythm of My Server Name's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 40 days 19 hours ago the current world was made.

Tags

Which tags does My Server Name carry, and what do they mean?

Tags published by My Server Name, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does My Server Name appear in Rust Metrics lists and filters?

These Rust Metrics lists carry My Server Name: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does My Server Name sit in the rankings?

Ranking for My Server Name: #13,307 on seven-day player hours, top – of all ranked servers.

What player count does My Server Name carry?

Status for My Server Name: offline. Last seen 37 days 18 hours ago.

Server details

What location is My Server Name hosted in?

Reading: location. My Server Name gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 60.153.169.4:28015.

What Rust version is My Server Name on?

Rust network protocol 2633 and build 164530 on Windows is the build My Server Name runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on My Server Name, and is it online?

My Server Name reports offline. The last reading came 37 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 17 September 2026, recorded by Rust Metrics.

Rules and settings

How is My Server Name configured, and what rules are in force?

Reading the name gives no gather rate for My Server Name. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Which map is live on My Server Name?

Check: map. Procedural, generated by the game, on My Server Name.

Connection

How do you connect to My Server Name?

Press F1 in Rust and enter client.connect 60.153.169.4:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players 1 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs164530
Build Build 164530.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.