Carbon Local Dev
Offline 60.142.115.227:28015 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 213/500
- 131/100
- 190/225
- 35/200
- 191/700
- 67/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Carbon Local Dev follow?
Its rhythm cannot be told from the wipes of Carbon Local Dev on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 45 days 20 hours ago.
Tag meanings
How should you read the tags on Carbon Local Dev?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from Carbon Local Dev. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Carbon Local Dev?
On Rust Metrics, Carbon Local Dev sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does Carbon Local Dev hold among Rust servers?
Ranking for Carbon Local Dev: #13,927 on seven-day player hours, top – of all ranked servers.
What is the population on Carbon Local Dev?
Status for Carbon Local Dev: offline. Last seen 41 days 12 hours ago.
Server
Which location does Carbon Local Dev run from?
No region tag on Carbon Local Dev. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 60.142.115.227:28015.
What Rust version is Carbon Local Dev on?
Rust network protocol 2633 and build 163794 on Windows is the build Carbon Local Dev runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Carbon Local Dev, and is it online?
Reading: offline. Carbon Local Dev last answered 41 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on Carbon Local Dev?
Reading the name gives no gather rate for Carbon Local Dev. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
Which map is live on Carbon Local Dev?
Check: map. Procedural, generated by the game, on Carbon Local Dev.
How to join
How can you get onto Carbon Local Dev?
To join: start Rust, press F1 and type client.connect 60.142.115.227:28015. Or press Launch Rust here and Steam opens the game and connects you.