work_test Server
Offline 60.116.236.90:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 387/450
- 240/250
- 87/350
- 120/400
- 40/200
- 77/100
Quick answers
from the figures on this pageWipe schedule
When does work_test Server wipe?
From the force wipe, the next wipe of work_test Server is an estimate. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 23 days 23 hours ago. A monthly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on work_test Server?
These are the tags work_test Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does work_test Server appear in Rust Metrics lists and filters?
On Rust Metrics, work_test Server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does work_test Server sit in the rankings?
Ranking for work_test Server: #13,797 on seven-day player hours, top 61% of all ranked servers.
How full does work_test Server get?
Reading for work_test Server: offline at this moment; last seen 23 days 21 hours ago.
Server details
What location is work_test Server hosted in?
No region tag on work_test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 60.116.236.90:28015.
What Rust version is work_test Server on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by work_test Server. Matching protocol is required to join. Let Steam update your game.
Is work_test Server up, and how often does it stay up?
work_test Server reports offline. The last reading came 23 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 5 October 2026.
Rules and settings
What settings and rules apply on work_test Server?
Reading the name gives no gather rate for work_test Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is work_test Server on?
The game generates a procedural map for work_test Server.
Join
How do you connect to work_test Server?
To join: start Rust, press F1 and type client.connect 60.116.236.90:28015. Or press Launch Rust here and Steam opens the game and connects you.