Server name on in-game server list
Offline 59.132.145.187:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 189/500
- 130/100
- 54/225
- 77/700
- 46/200
- 254/700
Quick answers
from the figures on this pageWipe timing
How often does Server name on in-game server list wipe, and when?
To tell the rhythm of Server name on in-game server list, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 132 days 10 hours ago.
Tag meanings
How should you read the tags on Server name on in-game server list?
These are the tags Server name on in-game server list publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2627 (Protocol): Match the game version: protocol 2627 is required; cs154033 (Build): Build 154033; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Server name on in-game server list?
Rust Metrics lists featuring Server name on in-game server list: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Server name on in-game server list hold among Rust servers?
Player hours over seven days put Server name on in-game server list at #15,509, in the top – of all ranked servers.
How full does Server name on in-game server list get?
Status for Server name on in-game server list: offline. Last seen 42 days 17 hours ago.
Operator and location
Where does Server name on in-game server list sit?
Reading: location. Server name on in-game server list gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 59.132.145.187:28015.
What Rust version is Server name on in-game server list on?
Version check: Rust network protocol 2627 and build 154033 on Windows, run by Server name on in-game server list. Matching protocol is required to join. Let Steam update your game.
How reliable is Server name on in-game server list, and is it online now?
Check: connection. Server name on in-game server list is offline at this moment. Last contact was 42 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 16 September 2026.
Rules and settings
How is Server name on in-game server list configured, and what rules are in force?
Check: gather rate. The name Server name on in-game server list does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Server name on in-game server list?
Procedural map on Server name on in-game server list, made by the game's generator.
Connection
How can you get onto Server name on in-game server list?
Press F1 in Rust and enter client.connect 59.132.145.187:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.