Server name on in-game server list
Offline 58.8.181.99:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 185/500
- 130/100
- 178/225
- 32/200
- 159/700
- 55/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Server name on in-game server list follow?
Its rhythm cannot be told from the wipes of Server name on in-game server list on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 9 hours ago.
Lists and filters
How should you read the tags on Server name on in-game server list?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167231 (Build): Build 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from Server name on in-game server list. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Server name on in-game server list appear in Rust Metrics lists and filters?
On Rust Metrics, Server name on in-game server list sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does Server name on in-game server list sit in the rankings?
Player hours over seven days put Server name on in-game server list at #13,622, in the top 62% of all ranked servers.
What player count does Server name on in-game server list carry?
Reading for Server name on in-game server list: offline at this moment; last seen 19 days ago.
Operator and location
Which location does Server name on in-game server list run from?
No region tag on Server name on in-game server list. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 58.8.181.99:28015.
What Rust version is Server name on in-game server list on?
Version check: Rust network protocol 2634 and build 167231 on Windows, run by Server name on in-game server list. Matching protocol is required to join. Let Steam update your game.
Is Server name on in-game server list up, and how often does it stay up?
Server name on in-game server list reports offline. The last reading came 19 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 2 October 2026.
Rules and settings
What rules does Server name on in-game server list enforce, and what are its settings?
Reading the name gives no gather rate for Server name on in-game server list. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
Connection
How can you get onto Server name on in-game server list?
To join: start Rust, press F1 and type client.connect 58.8.181.99:28015. Or press Launch Rust here and Steam opens the game and connects you.