Rust Zombie Raids Test Server
Offline 58.169.156.96:28015 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
40% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 15:14 UTC15d ago | 2 | – | running | 1 |
| Wed 14 Oct, 02:42 UTC16d ago | 2 | – | 0.5 days | 0 |
| Sun 11 Oct, 11:32 UTC18d ago | 2 | held half | 2.6 days | 0 |
| Sun 11 Oct, 01:25 UTC19d ago | 2 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 26/500
- 121/100
- 52/225
- 10/700
- 30/700
- 50/200
Quick answers
from the figures on this pageWipe schedule
What happens on Rust Zombie Raids Test Server when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 25 hours. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
When does Rust Zombie Raids Test Server wipe?
No next wipe can be predicted for Rust Zombie Raids Test Server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 15 days 13 hours ago.
Lists and filters
How should you read the tags on Rust Zombie Raids Test Server?
Tags published by Rust Zombie Raids Test Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rust Zombie Raids Test Server?
On Rust Metrics, Rust Zombie Raids Test Server sits in these lists: Modded Rust servers, checked live and Rust servers: zombie readings. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Rust Zombie Raids Test Server hold among Rust servers?
Ranking for Rust Zombie Raids Test Server: #11,455 on seven-day player hours, top 53% of all ranked servers.
What is the population on Rust Zombie Raids Test Server?
Status for Rust Zombie Raids Test Server: offline. Last seen 13 days 18 hours ago.
Server details
Which location does Rust Zombie Raids Test Server run from?
No region comes from Rust Zombie Raids Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 58.169.156.96:28015.
What Rust version is Rust Zombie Raids Test Server on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by Rust Zombie Raids Test Server. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Rust Zombie Raids Test Server, and is it online?
Reading: offline. Rust Zombie Raids Test Server last answered 13 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 11 October 2026.
Rules and settings
How is Rust Zombie Raids Test Server configured, and what rules are in force?
Reading the name gives no gather rate for Rust Zombie Raids Test Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is Rust Zombie Raids Test Server on?
Check: map. Procedural, size 4,000, seed 1337, generated by the game on Rust Zombie Raids Test Server. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.
How to join
How can you get onto Rust Zombie Raids Test Server?
To join: start Rust, press F1 and type client.connect 58.169.156.96:28015. Or press Launch Rust here and Steam opens the game and connects you.