Painless
Offline 58.111.221.24:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 59/500
- 131/100
- 86/225
- 28/700
- 3/200
- 9/1000
Quick answers
from the figures on this pageWipe timing
When does Painless wipe?
To tell the rhythm of Painless, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 25 days 19 hours ago the current world was made.
Lists and filters
Which tags does Painless carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp3 (Max players): Slots: 3; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Painless. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Painless appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Painless: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Painless sit in the rankings?
Player hours over seven days put Painless at #15,390, in the top 68% of all ranked servers.
How full does Painless get?
Status for Painless: offline. Last seen 25 days 6 hours ago.
Server details
Which location does Painless run from?
No region tag on Painless. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 58.111.221.24:28015.
What Rust version is Painless on?
Reading: Painless, Rust network protocol 2634 and build 166652, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Painless, and is it online now?
Painless reports offline. The last reading came 25 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 3 October 2026.
Rules and settings
How is Painless configured, and what rules are in force?
Check: gather rate. The name Painless does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Painless?
Check: map. Procedural, generated by the game, on Painless.
Join
What do you do to join Painless?
Press F1 in Rust and enter client.connect 58.111.221.24:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.