RUST METRICSFlight deck · live data
Data live Servers11,770 Players75,264 Populated3,495 Fresh wipes 3 h240 Scan5 min
‹ All servers57.131.161.238:27015
Offline Full Queue Fresh wipe Wipe due No query

IKS[211 Devblog]

Offline 57.131.161.238:27015 checked 9d ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,059top 59%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct23 Oct25 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does IKS[211 Devblog] wipe, and when?

The rhythm of IKS[211 Devblog]'s wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 17 days ago the current world was made.

Tag meanings

How should you read the tags on IKS[211 Devblog]?

Tags published by IKS[211 Devblog], read by the game's server browser: mp10 (Max players): 10 slots in total; v2164 (Protocol): Protocol 2164: join only on the same game version; oxide (Oxide): Check: framework. Oxide (uMod) handles plugins; modded (Modded): Modded: plugins or settings depart from the stock game; hb68d7370 (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show IKS[211 Devblog]?

These Rust Metrics lists carry IKS[211 Devblog]: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded.

Occupancy

What position does IKS[211 Devblog] hold among Rust servers?

Player hours over seven days put IKS[211 Devblog] at #13,059, in the top 59% of all ranked servers.

What player count does IKS[211 Devblog] carry?

Status for IKS[211 Devblog]: offline. Last seen 9 days 12 hours ago.

Server details

What location is IKS[211 Devblog] hosted in?

No region comes from IKS[211 Devblog]. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 57.131.161.238:27015.

What Rust version is IKS[211 Devblog] on?

Rust network protocol 2164 on Windows is the build IKS[211 Devblog] runs. To get in, your game needs the same protocol; Steam applies the update.

Is IKS[211 Devblog] up, and how often does it stay up?

Check: connection. IKS[211 Devblog] is offline at this moment. Last contact was 9 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 16 October 2026, recorded by Rust Metrics.

Rules and settings

How is IKS[211 Devblog] configured, and what rules are in force?

No gather rate appears in the name: IKS[211 Devblog]. No group limit is published. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. VAC is off. That is Valve's anti-cheat.

Join

What do you do to join IKS[211 Devblog]?

Check: join. Open Rust, press F1, then enter client.connect 57.131.161.238:27015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10
Max players 10 slots in total.
v2164
Protocol Protocol 2164: join only on the same game version.

Mods and access

oxide
Oxide Check: framework. Oxide (uMod) handles plugins.
modded
Modded Modded: plugins or settings depart from the stock game.

Other

hb68d7370
Custom tag Owner or plugin definition: this tag is not a standard Rust one.
stok
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.