RUST METRICSFlight deck · live data
Data live Servers11,744 Players55,501 Populated3,172 Fresh wipes 3 h123 Scan5 min
‹ All servers57.129.153.14:28019
Offline Full Queue Fresh wipe Wipe due No query

R4R Oxide Dev 2

Offline 57.129.153.14:28019 checked 42d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 15 30 45 60 PAX 60 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,506top 67%
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does R4R Oxide Dev 2 follow?

The rhythm of R4R Oxide Dev 2's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 43 days 15 hours ago.

Tags

Which tags does R4R Oxide Dev 2 carry, and what do they mean?

Tags published by R4R Oxide Dev 2, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp0 (Max players): Slots: 0; ts32 (Group limit): You may team up with at most 32; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; rustmaps (Custom tag): This tag is non-standard, added by the owner or a plugin. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does R4R Oxide Dev 2 appear in Rust Metrics lists and filters?

Rust Metrics lists featuring R4R Oxide Dev 2: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Players now: At least 50.

Player count

What position does R4R Oxide Dev 2 hold among Rust servers?

Player hours over seven days put R4R Oxide Dev 2 at #15,506, in the top 67% of all ranked servers.

What is the population on R4R Oxide Dev 2?

Status for R4R Oxide Dev 2: offline. Last seen 42 days 18 hours ago.

Server

What location is R4R Oxide Dev 2 hosted in?

Reading: location. R4R Oxide Dev 2 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 57.129.153.14:28019.

What Rust version is R4R Oxide Dev 2 on?

Reading: R4R Oxide Dev 2, Rust network protocol 2633 and build 163794, Linux. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on R4R Oxide Dev 2, and is it online?

Check: connection. R4R Oxide Dev 2 is offline at this moment. Last contact was 42 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 16 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on R4R Oxide Dev 2?

No gather rate appears in the name: R4R Oxide Dev 2. Check: group limit. Up to 32 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is R4R Oxide Dev 2 on?

Procedural map on R4R Oxide Dev 2, made by the game's generator.

Connection

What do you do to join R4R Oxide Dev 2?

Press F1 in Rust and enter client.connect 57.129.153.14:28019. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,gmvanilla,cs163794,ts32,^o^z,rustmaps

Game

gmvanilla
Game mode Survival on vanilla settings.
mp0
Max players Slots: 0.
ts32
Group limit You may team up with at most 32.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163794
Build Game build reading: 163794.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Other

rustmaps
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.