R4R Oxide Dev 2
Offline 57.129.153.14:28019 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 17/500
- 129/100
- 31/225
- 9/700
- 40/700
- 160/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does R4R Oxide Dev 2 follow?
The rhythm of R4R Oxide Dev 2's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 43 days 15 hours ago.
Tags
Which tags does R4R Oxide Dev 2 carry, and what do they mean?
Tags published by R4R Oxide Dev 2, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp0 (Max players): Slots: 0; ts32 (Group limit): You may team up with at most 32; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; rustmaps (Custom tag): This tag is non-standard, added by the owner or a plugin. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does R4R Oxide Dev 2 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring R4R Oxide Dev 2: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Players now: At least 50.
Player count
What position does R4R Oxide Dev 2 hold among Rust servers?
Player hours over seven days put R4R Oxide Dev 2 at #15,506, in the top 67% of all ranked servers.
What is the population on R4R Oxide Dev 2?
Status for R4R Oxide Dev 2: offline. Last seen 42 days 18 hours ago.
Server
What location is R4R Oxide Dev 2 hosted in?
Reading: location. R4R Oxide Dev 2 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 57.129.153.14:28019.
What Rust version is R4R Oxide Dev 2 on?
Reading: R4R Oxide Dev 2, Rust network protocol 2633 and build 163794, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on R4R Oxide Dev 2, and is it online?
Check: connection. R4R Oxide Dev 2 is offline at this moment. Last contact was 42 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 16 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on R4R Oxide Dev 2?
No gather rate appears in the name: R4R Oxide Dev 2. Check: group limit. Up to 32 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is R4R Oxide Dev 2 on?
Procedural map on R4R Oxide Dev 2, made by the game's generator.
Connection
What do you do to join R4R Oxide Dev 2?
Press F1 in Rust and enter client.connect 57.129.153.14:28019. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.