Dev
Offline 57.129.153.14:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 115/500
- 132/100
- 184/225
- 57/700
- 6/200
- 24/1000
Quick answers
from the figures on this pageWipe schedule
When does Dev wipe?
The rhythm of Dev's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 47 days 10 hours ago the current world was made.
Tags
How should you read the tags on Dev?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp0 (Max players): 0 slots in total; ts32 (Group limit): Team cap: 32; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; rustmaps (Custom tag): Owner or plugin definition: this tag is not a standard Rust one from Dev. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Dev appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Dev: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Dev sit in the rankings?
Player hours over seven days put Dev at #16,009, in the top 71% of all ranked servers.
How full does Dev get?
Status for Dev: offline. Last seen 24 days 19 hours ago.
Server details
Which location does Dev run from?
No region comes from Dev. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 57.129.153.14:28015.
What Rust version is Dev on?
Rust network protocol 2633 and build 165217 on Linux is the build Dev runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Dev, and is it online?
Dev reports offline. The last reading came 24 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What rules does Dev enforce, and what are its settings?
No gather rate appears in the name: Dev. The cap on groups is 32 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is off. That is Valve's anti-cheat.
Which map is live on Dev?
Size 3,000, custom map, on Dev. The file is published and downloadable here.
Connection
How can you get onto Dev?
Press F1 in Rust and enter client.connect 57.129.153.14:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.