RUST METRICSFlight deck · live data
Data live Servers11,679 Players49,738 Populated3,164 Fresh wipes 3 h118 Scan5 min
‹ All servers57.129.153.14:28015
Offline Full Queue Fresh wipe Wipe due No query

Dev

Offline 57.129.153.14:28015 checked 24d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,009top 71%
Last wipe47d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Dev wipe?

The rhythm of Dev's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 47 days 10 hours ago the current world was made.

Tags

How should you read the tags on Dev?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp0 (Max players): 0 slots in total; ts32 (Group limit): Team cap: 32; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; rustmaps (Custom tag): Owner or plugin definition: this tag is not a standard Rust one from Dev. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Dev appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Dev: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Dev sit in the rankings?

Player hours over seven days put Dev at #16,009, in the top 71% of all ranked servers.

How full does Dev get?

Status for Dev: offline. Last seen 24 days 19 hours ago.

Server details

Which location does Dev run from?

No region comes from Dev. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 57.129.153.14:28015.

What Rust version is Dev on?

Rust network protocol 2633 and build 165217 on Linux is the build Dev runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Dev, and is it online?

Dev reports offline. The last reading came 24 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What rules does Dev enforce, and what are its settings?

No gather rate appears in the name: Dev. The cap on groups is 32 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is off. That is Valve's anti-cheat.

Which map is live on Dev?

Size 3,000, custom map, on Dev. The file is published and downloadable here.

Connection

How can you get onto Dev?

Press F1 in Rust and enter client.connect 57.129.153.14:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,gmvanilla,cs165217,ts32,^o^z,rustmaps

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp0
Max players 0 slots in total.
ts32
Group limit Team cap: 32.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Game build reading: 165217.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Other

rustmaps
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.