RUST METRICSFlight deck · live data
Data live Servers11,640 Players32,367 Populated2,784 Fresh wipes 3 h73 Scan5 min
‹ All servers57.129.141.226:28015
Online Full Queue Fresh wipe Wipe due No query

Server

Online 57.129.141.226:28015 checked 8m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 03:00 UTC
0 1250 2500 3750 5000 PAX 0 /5,000

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 62 SERVER FPS

Server fps

48 h low 9 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 348,764 ×1000

Entities

48 h range 246,297–351,989 · memory 5,139 MB
1239 ET SINCE RESTART 03:59

Uptime

3 h 59 min since its last restart, at the last reading
7-day average1peak 4
Rank#4,012top 18%
Last wipe83d agono schedule published
Next wipe–no rhythm it keeps
Memory5,139MB48 h peak 4 players
REC 1

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 3

The first 48 hours of its last wipes

Mon 26 OctTue 20 OctWed 7 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 00:05 UTC3d ago 1 – running 1
Tue 20 Oct, 20:32 UTC8d ago 1 held half 5.1 days 0
Wed 7 Oct, 06:08 UTC21d ago 2 halved by day 3 13.6 days 1
Sat 3 Oct, 08:43 UTC25d ago 1 held half 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Server?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 67% of its recent wipes. By day 3 it fell below half when it didn't.

How often does Server wipe, and when?

There is no next wipe to predict: Server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 83 days 10 hours ago.

Tag meanings

Which tags does Server carry, and what do they mean?

These are the tags Server publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp5000 (Max players): The server holds 5,000 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does Server hold among Rust servers?

Player hours over seven days put Server at #4,012, in the top 18% of all ranked servers.

What is the population on Server?

Current headcount on Server: 0 players, 5,000 slots available. Seven-day check: 1 players on average. Peak reading: 4. Check: 48-hour peak. 08:00 UTC, 4 players on average.

Operator and location

What location is Server hosted in?

Reading: location. Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 57.129.141.226:28015.

What Rust version is Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Server. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Server within range?

Reading: 47 server fps on average across the last 48 hours. It never dropped below 9. Check: entities. The peak was 351,989, counting buildings, deployables and the rest of the world. Memory peak: 7,191 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Server, and is it online?

Reading: online. Server answers right now. Check: restart. The uptime it reports puts the last restart about 3 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Server?

No gather rate appears in the name: Server. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Server?

From seed 331143034, the game generates the procedural map on Server. Its size is 5,000. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

Join

How can you get onto Server?

Press F1 in Rust and enter client.connect 57.129.141.226:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp5000,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp5000
Max players The server holds 5,000 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.