Server
Online 57.129.141.226:28015 checked 8m ago
Server instruments
last reading Thu 03:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 9 · below 20 is lag, below 10 is badEntities
48 h range 246,297–351,989 · memory 5,139 MBUptime
3 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 00:05 UTC3d ago | 1 | – | running | 1 |
| Tue 20 Oct, 20:32 UTC8d ago | 1 | held half | 5.1 days | 0 |
| Wed 7 Oct, 06:08 UTC21d ago | 2 | halved by day 3 | 13.6 days | 1 |
| Sat 3 Oct, 08:43 UTC25d ago | 1 | held half | 3.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/500
- 122/100
- 53/225
- 13/700
- 3/200
- 3/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Server?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 67% of its recent wipes. By day 3 it fell below half when it didn't.
How often does Server wipe, and when?
There is no next wipe to predict: Server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 83 days 10 hours ago.
Tag meanings
Which tags does Server carry, and what do they mean?
These are the tags Server publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp5000 (Max players): The server holds 5,000 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Server hold among Rust servers?
Player hours over seven days put Server at #4,012, in the top 18% of all ranked servers.
What is the population on Server?
Current headcount on Server: 0 players, 5,000 slots available. Seven-day check: 1 players on average. Peak reading: 4. Check: 48-hour peak. 08:00 UTC, 4 players on average.
Operator and location
What location is Server hosted in?
Reading: location. Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 57.129.141.226:28015.
What Rust version is Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Server. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Server within range?
Reading: 47 server fps on average across the last 48 hours. It never dropped below 9. Check: entities. The peak was 351,989, counting buildings, deployables and the rest of the world. Memory peak: 7,191 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Server, and is it online?
Reading: online. Server answers right now. Check: restart. The uptime it reports puts the last restart about 3 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Server?
No gather rate appears in the name: Server. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Server?
From seed 331143034, the game generates the procedural map on Server. Its size is 5,000. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.
Join
How can you get onto Server?
Press F1 in Rust and enter client.connect 57.129.141.226:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.