RUST METRICSFlight deck · live data
Data live Servers11,690 Players52,970 Populated3,210 Fresh wipes 3 h138 Scan5 min
‹ All servers57.128.229.173:25580
Offline Full Queue Fresh wipe Wipe due No query

A Rust Server

Offline 57.128.229.173:25580 checked 2h ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 07:00 UTC
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 235 SERVER FPS

Server fps

48 h low 221 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 100,485 ×1000

Entities

48 h range 97,251–102,873 · memory 2,700 MB
1239 ET SINCE RESTART 01:19

Uptime

1 h 19 min since its last restart, at the last reading
7-day average1peak 2
Rank#5,572top 25%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Memory2,700MB48 h peak 2 players
REC 1

Players

AveragePeakWipe
00.511.5215:0020:0014:0020:0001:0007:00Wiped Tue 27 Oct, 15:39 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040015:0020:0014:0020:0001:0007:00Wiped Tue 27 Oct, 15:39 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctFri 16 OctSun 11 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 15:39 UTC1d ago – – running 0
Sat 24 Oct, 13:52 UTC4d ago 2 – 3.1 days 0
Fri 16 Oct, 09:28 UTC13d ago 5 held half 8.2 days 1
Sun 11 Oct, 12:37 UTC17d ago 5 held half 4.9 days 4
Sat 10 Oct, 09:23 UTC19d ago 12 – 1.1 days 0
Fri 9 Oct, 10:34 UTC19d ago 12 – 1 days 0
Thu 8 Oct, 16:00 UTC20d ago 12 – 0.8 days 0
Mon 5 Oct, 13:40 UTC23d ago 1 halved by day 1 3.1 days 0
Sun 4 Oct, 12:34 UTC24d ago 2 – 1 days 0
Sun 4 Oct, 04:33 UTC25d ago 2 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on A Rust Server?

The busiest point of its recent wipes drew 4 players on average. Peak crowd on the latest wipe: 1 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

When does A Rust Server wipe?

There is no next wipe to predict: A Rust Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 42 hours ago.

Lists and filters

Which tags does A Rust Server carry, and what do they mean?

Tags published by A Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show A Rust Server?

Rust Metrics lists featuring A Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Player count

Where does A Rust Server sit in the rankings?

Player hours over seven days put A Rust Server at #5,572, in the top 25% of all ranked servers.

What is the population on A Rust Server?

A Rust Server is not responding; status offline, last seen 2 hours ago. Check: players over seven days. Average 1, peak 2. Check: 48-hour peak. 16:00 UTC, 2 players on average.

Server

Which location does A Rust Server run from?

No region comes from A Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 57.128.229.173:25580.

What Rust version is A Rust Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by A Rust Server. Matching protocol is required to join. Let Steam update your game.

How does A Rust Server perform?

Over the last 48 hours the average was 236 server fps; the floor was 221. Check: entities. The peak was 102,873, counting buildings, deployables and the rest of the world. Memory peak: 3,515 MB. Expect lag when fps falls and entities climb.

How reliable is A Rust Server, and is it online now?

Reading: offline. A Rust Server last answered 2 hours ago. By its reported uptime, the last restart was roughly 1 hours ago. Uptime for the last 7 full days: 25 of 168 hours, or 15%. Check: first contact. Rust Metrics logged it on 21 September 2026.

Rules and settings

What settings and rules apply on A Rust Server?

Check: gather rate. The name A Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on A Rust Server?

Size 4,300 and seed 1705331099: the game generates the procedural map on A Rust Server from them. View it on RustMaps from this page: matching size and seed give an identical map.

Join

What do you do to join A Rust Server?

To join: start Rust, press F1 and type client.connect 57.128.229.173:25580. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.