A Rust Server
Offline 57.128.229.173:25580 checked 2h ago
Server instruments
last reading Thu 07:00 UTCPlayers now
10% full 7-day avg7-day peakServer fps
48 h low 221 · below 20 is lag, below 10 is badEntities
48 h range 97,251–102,873 · memory 2,700 MBUptime
1 h 19 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 15:39 UTC1d ago | – | – | running | 0 |
| Sat 24 Oct, 13:52 UTC4d ago | 2 | – | 3.1 days | 0 |
| Fri 16 Oct, 09:28 UTC13d ago | 5 | held half | 8.2 days | 1 |
| Sun 11 Oct, 12:37 UTC17d ago | 5 | held half | 4.9 days | 4 |
| Sat 10 Oct, 09:23 UTC19d ago | 12 | – | 1.1 days | 0 |
| Fri 9 Oct, 10:34 UTC19d ago | 12 | – | 1 days | 0 |
| Thu 8 Oct, 16:00 UTC20d ago | 12 | – | 0.8 days | 0 |
| Mon 5 Oct, 13:40 UTC23d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Sun 4 Oct, 12:34 UTC24d ago | 2 | – | 1 days | 0 |
| Sun 4 Oct, 04:33 UTC25d ago | 2 | – | 0.3 days | 1 |
| Sun 27 Sep, 10:24 UTC31d ago | 6 | halved by day 1 | 6.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 132/500
- 135/100
- 192/225
- 72/700
- 10/200
- 23/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on A Rust Server?
The busiest point of its recent wipes drew 4 players on average. Peak crowd on the latest wipe: 1 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
When does A Rust Server wipe?
There is no next wipe to predict: A Rust Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 42 hours ago.
Lists and filters
Which tags does A Rust Server carry, and what do they mean?
Tags published by A Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show A Rust Server?
Rust Metrics lists featuring A Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
Where does A Rust Server sit in the rankings?
Player hours over seven days put A Rust Server at #5,572, in the top 25% of all ranked servers.
What is the population on A Rust Server?
A Rust Server is not responding; status offline, last seen 2 hours ago. Check: players over seven days. Average 1, peak 2. Check: 48-hour peak. 16:00 UTC, 2 players on average.
Server
Which location does A Rust Server run from?
No region comes from A Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 57.128.229.173:25580.
What Rust version is A Rust Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by A Rust Server. Matching protocol is required to join. Let Steam update your game.
How does A Rust Server perform?
Over the last 48 hours the average was 236 server fps; the floor was 221. Check: entities. The peak was 102,873, counting buildings, deployables and the rest of the world. Memory peak: 3,515 MB. Expect lag when fps falls and entities climb.
How reliable is A Rust Server, and is it online now?
Reading: offline. A Rust Server last answered 2 hours ago. By its reported uptime, the last restart was roughly 1 hours ago. Uptime for the last 7 full days: 25 of 168 hours, or 15%. Check: first contact. Rust Metrics logged it on 21 September 2026.
Rules and settings
What settings and rules apply on A Rust Server?
Check: gather rate. The name A Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on A Rust Server?
Size 4,300 and seed 1705331099: the game generates the procedural map on A Rust Server from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
What do you do to join A Rust Server?
To join: start Rust, press F1 and type client.connect 57.128.229.173:25580. Or press Launch Rust here and Steam opens the game and connects you.