A Rust Server
Offline 57.128.229.173:25570 checked 1d ago
Server instruments
last reading Tue 15:00 UTCPlayers now
5% full 7-day avg7-day peakServer fps
48 h low 224 · below 20 is lag, below 10 is badEntities
48 h range 197,793–197,793 · memory 3,223 MBUptime
0 h 50 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 06:01 UTC2d ago | – | – | running | 1 |
| Mon 26 Oct, 09:55 UTC2d ago | 5 | – | 0.8 days | 1 |
| Fri 23 Oct, 16:12 UTC5d ago | 1 | – | 2.7 days | 0 |
| Sat 17 Oct, 14:01 UTC11d ago | 1 | halved by day 1 | 6.1 days | 1 |
| Wed 14 Oct, 13:54 UTC14d ago | 1 | – | 3 days | 0 |
| Mon 12 Oct, 11:48 UTC16d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Sat 3 Oct, 15:41 UTC25d ago | 6 | halved by day 1 | 8.8 days | 1 |
| Sat 3 Oct, 08:00 UTC25d ago | 6 | – | 0.3 days | 0 |
| Fri 2 Oct, 19:38 UTC26d ago | 6 | – | 0.5 days | 0 |
| Thu 1 Oct, 19:44 UTC FW27d ago | 6 | – | 1 days | 0 |
| Sun 27 Sep, 10:00 UTC31d ago | 1 | held half | 4.4 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 55/500
- 134/100
- 82/225
- 25/700
- 3/200
- 5/1000
Quick answers
from the figures on this pageWipe timing
What happens on A Rust Server when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. 5 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.
How often does A Rust Server wipe, and when?
There is no next wipe to predict: A Rust Server wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 2 days 20 hours ago the current world was made.
Tags
How should you read the tags on A Rust Server?
These are the tags A Rust Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show A Rust Server?
On Rust Metrics, A Rust Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
What position does A Rust Server hold among Rust servers?
Player hours over seven days put A Rust Server at #4,728, in the top 21% of all ranked servers.
How full does A Rust Server get?
Status for A Rust Server: offline. Last seen 39 hours ago. Seven-day check: 2 players on average. Peak reading: 5. The last 48 hours peaked at 13:00 UTC, averaging 2 players at that hour.
Server details
Where does A Rust Server sit?
No region tag on A Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 57.128.229.173:25570.
What Rust version is A Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build A Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.
How does A Rust Server perform?
Check: fps. Average 224 server fps over the last 48 hours, low of 224. Within range. Peak entity count: 197,793. Buildings, deployables and all else included. Reading: 3,223 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is A Rust Server, and is it online now?
A Rust Server reports offline. The last reading came 39 hours ago. Reading: uptime. About 50 minutes ago it restarted, on its own count. Uptime for the last 7 full days: 25 of 168 hours, or 15%. The first sighting on Rust Metrics was 26 September 2026.
Rules and settings
What rules does A Rust Server enforce, and what are its settings?
No gather rate appears in the name: A Rust Server. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on A Rust Server?
From seed 1, the game generates the procedural map on A Rust Server. Its size is 6,000. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join A Rust Server?
To join: start Rust, press F1 and type client.connect 57.128.229.173:25570. Or press Launch Rust here and Steam opens the game and connects you.