Testing
Offline 57.128.22.77:25612 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 00:24 UTC35d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 41/500
- 124/100
- 0/225
- 16/700
- 2/200
- 3/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Testing?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does Testing follow?
Its rhythm cannot be told from the wipes of Testing on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 35 days 4 hours ago.
Tags
How should you read the tags on Testing?
Tags published by Testing, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Testing appear in Rust Metrics lists and filters?
On Rust Metrics, Testing sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Testing hold among Rust servers?
Player hours over seven days put Testing at #15,621, in the top 71% of all ranked servers.
What is the population on Testing?
Status for Testing: offline. Last seen 34 days 22 hours ago.
Server
Which location does Testing run from?
No region comes from Testing. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 57.128.22.77:25612.
What Rust version is Testing on?
Version check: Rust network protocol 2633 and build 165217 on Linux, run by Testing. Matching protocol is required to join. Let Steam update your game.
Is Testing up, and how often does it stay up?
Check: connection. Testing is offline at this moment. Last contact was 34 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 23 September 2026, recorded by Rust Metrics.
Rules and settings
How is Testing configured, and what rules are in force?
No gather rate appears in the name: Testing. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Testing?
Check: map. Procedural, size 3,000, seed 672589003, generated by the game on Testing. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join Testing?
Press F1 in Rust and enter client.connect 57.128.22.77:25612. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.