gateframe
Online 54.38.67.145:28015 checked 5m ago
Server instruments
last reading Fri 00:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 210 · below 20 is lag, below 10 is badEntities
48 h range 67,981–70,325 · memory 4,970 MBUptime
6 days 17 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 17/500
- 126/100
- 31/225
- 9/700
- 40/700
- 160/200
Quick answers
from the figures on this pageWipe timing
How often does gateframe wipe, and when?
To tell the rhythm of gateframe, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 109 days 12 hours ago the current world was made.
Lists and filters
How should you read the tags on gateframe?
These are the tags gateframe publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): Slots: 8; ts8 (Group limit): The game default applies: teams of up to 8; v2631 (Protocol): Protocol 2631: join only on the same game version; cs156812 (Build): Build 156812; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does gateframe appear in Rust Metrics lists and filters?
Rust Metrics lists featuring gateframe: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does gateframe hold among Rust servers?
Player hours over seven days put gateframe at #15,284, in the top 69% of all ranked servers.
How full does gateframe get?
Current headcount on gateframe: 0 players, 8 slots available. Check: player average. 0 over the last seven days.
Operator and location
Which location does gateframe run from?
No region tag on gateframe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 54.38.67.145:28015.
What Rust version is gateframe on?
Reading: gateframe, Rust network protocol 2631 and build 156812, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does gateframe perform?
Check: fps. Average 223 server fps over the last 48 hours, low of 210. Within range. Check: entities. The peak was 70,325, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,658 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on gateframe, and is it online?
gateframe reports online. Status: normal. By its reported uptime, the last restart was roughly 6 days 17 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is gateframe configured, and what rules are in force?
Check: gather rate. The name gateframe does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on gateframe?
Check: map. Procedural, size 3,500, seed 90210, generated by the game on gateframe. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join gateframe?
Press F1 in Rust and enter client.connect 54.38.67.145:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.