RUST METRICSFlight deck · live data
Data live Servers11,736 Players50,841 Populated3,279 Fresh wipes 3 h115 Scan5 min
‹ All servers54.37.85.181:28015
Offline Full Queue Fresh wipe Wipe due No query

My Dev Test Server

Offline 54.37.85.181:28015 checked 8d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,650top 67%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does My Dev Test Server wipe?

The rhythm of My Dev Test Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 8 days 13 hours ago.

Tags

How should you read the tags on My Dev Test Server?

These are the tags My Dev Test Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts12 (Group limit): Teams are capped at 12; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show My Dev Test Server?

These Rust Metrics lists carry My Dev Test Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does My Dev Test Server hold among Rust servers?

Player hours over seven days put My Dev Test Server at #14,650, in the top 67% of all ranked servers.

What is the population on My Dev Test Server?

Reading for My Dev Test Server: offline at this moment; last seen 8 days 12 hours ago.

Operator and location

Which location does My Dev Test Server run from?

No region tag on My Dev Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 54.37.85.181:28015.

What Rust version is My Dev Test Server on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by My Dev Test Server. To get in, your game needs the same protocol; Steam applies the update.

Is My Dev Test Server up, and how often does it stay up?

Reading: offline. My Dev Test Server last answered 8 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 20 October 2026.

Map and rules

What settings and rules apply on My Dev Test Server?

Check: gather rate. The name My Dev Test Server does not state one. Check: group limit. Up to 12 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is My Dev Test Server on?

Check: map. Procedural, size 4,300, seed 1227404764, generated by the game on My Dev Test Server. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join My Dev Test Server?

To join: start Rust, press F1 and type client.connect 54.37.85.181:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts12,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts12
Group limit Teams are capped at 12.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build The server runs game build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.