RUST METRICSFlight deck · live data
Data live Servers11,611 Players33,784 Populated2,810 Fresh wipes 3 h69 Scan5 min
‹ All servers54.37.245.50:28027
Online Full Queue Fresh wipe Wipe due No query

[EU] LUNARUST BUILD | Creative

Online EU 54.37.245.50:28027 checked 14m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 05:00 UTC
0 9 18 27 36 PAX 0 /36

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 10 ×1000

Entities

48 h range 10–71,564 · memory 855 MB
1239 ET SINCE RESTART 22:40

Uptime

22 h 40 min since its last restart, at the last reading
7-day average0peak –
Rank#15,341top 69% · #2568 in EU
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Memory855MBat the last reading
REC 1

Players

AveragePeakWipe
0123407:0016:0001:0010:0020:0005:00Wiped Wed 28 Oct, 04:25 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
01020304007:0016:0001:0010:0020:0005:00Wiped Wed 28 Oct, 04:25 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSun 18 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 04:25 UTC1d ago – – running 0
Sat 24 Oct, 02:23 UTC5d ago 0 – 4.1 days 0
Sun 18 Oct, 00:05 UTC11d ago 0 – 6.1 days 0
Sat 10 Oct, 13:26 UTC18d ago 1 halved by day 1 7.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [EU] LUNARUST BUILD | Creative?

At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.

How often does [EU] LUNARUST BUILD | Creative wipe, and when?

No next wipe can be predicted for [EU] LUNARUST BUILD | Creative, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 26 hours ago the current world was made.

Lists and filters

Which tags does [EU] LUNARUST BUILD | Creative carry, and what do they mean?

These are the tags [EU] LUNARUST BUILD | Creative publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp36 (Max players): Slots: 36; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^c (Creative): Sandbox building, with no gathering and free choice of build; ^k (Build server): Check: mode. Builds, for practising and designing bases; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Europe is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which operator is behind [EU] LUNARUST BUILD | Creative?

Most likely the same operator runs them: [EU] LUNARUST BUILD | Creative publishes a lunarust.com hostname, and so do 23 other servers we track.

Which lists and filters on Rust Metrics show [EU] LUNARUST BUILD | Creative?

Rust Metrics lists featuring [EU] LUNARUST BUILD | Creative: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player count

What position does [EU] LUNARUST BUILD | Creative hold among Rust servers?

Top 69% of all ranked servers: [EU] LUNARUST BUILD | Creative takes #15,341 on seven-day player hours and #2,568 in Europe.

How full does [EU] LUNARUST BUILD | Creative get?

0 of 36 slots are filled on [EU] LUNARUST BUILD | Creative right now. Seven-day reading: 0 players on average.

Server details

Which location does [EU] LUNARUST BUILD | Creative run from?

Reading: location. The EU tag puts [EU] LUNARUST BUILD | Creative in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 54.37.245.50:28027.

What Rust version is [EU] LUNARUST BUILD | Creative on?

Rust network protocol 2635 and build 168909 on Linux is the build [EU] LUNARUST BUILD | Creative runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on [EU] LUNARUST BUILD | Creative within range?

Over the last 48 hours the average was 30 server fps; the floor was 30. Check: entities. The peak was 71,564, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,397 MB. What players call lag comes from low fps and an entity count on the rise.

Is [EU] LUNARUST BUILD | Creative up, and how often does it stay up?

Reading: online. [EU] LUNARUST BUILD | Creative answers right now. By its reported uptime, the last restart was roughly 22 hours ago. Uptime for the last 7 full days: 119 of 168 hours, or 71%. Reading: first seen 9 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does [EU] LUNARUST BUILD | Creative enforce, and what are its settings?

Reading the name gives no gather rate for [EU] LUNARUST BUILD | Creative. 8 players per group, the default value. build & creative, no gathering; sandbox building instead — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is [EU] LUNARUST BUILD | Creative on?

From seed 1337, the game generates the procedural map on [EU] LUNARUST BUILD | Creative. Its size is 3,070. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

How to join

How do you connect to [EU] LUNARUST BUILD | Creative?

Press F1 in Rust and enter client.connect 54.37.245.50:28027. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://lunarust.com is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp36,ptrak,$r?,v2635,^c,^k,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp36
Max players Slots: 36.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Gameplay

^c
Creative Sandbox building, with no gathering and free choice of build.
^k
Build server Check: mode. Builds, for practising and designing bases.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.