4Netplayers Rust Server
Online 54.37.245.171:22000 checked 13m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 87,828–91,452 · memory 2,581 MBUptime
2 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 7hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 7hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 157/500
- 129/100
- 188/225
- 66/700
- 11/200
- 21/1000
Quick answers
from the figures on this pageWipe timing
What happens on 4Netplayers Rust Server when wipe day comes?
The busiest point of its recent wipes drew 3 players on average. 24 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does 4Netplayers Rust Server follow?
The only wipe for 4Netplayers Rust Server is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 27 days 16 hours ago.
Tags
Which tags does 4Netplayers Rust Server carry, and what do they mean?
These are the tags 4Netplayers Rust Server publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show 4Netplayers Rust Server?
On Rust Metrics, 4Netplayers Rust Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does 4Netplayers Rust Server sit in the rankings?
Ranking for 4Netplayers Rust Server: #6,756 on seven-day player hours, top 30% of all ranked servers.
How full does 4Netplayers Rust Server get?
Current headcount on 4Netplayers Rust Server: 0 players, 10 slots available. Seven-day check: 0 players on average. Peak reading: 3. Average at the busiest hour was 0 players, at 10:00 UTC over the last 48 hours.
Server
What location is 4Netplayers Rust Server hosted in?
Reading: location. 4Netplayers Rust Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 54.37.245.171:22000.
What Rust version is 4Netplayers Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build 4Netplayers Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.
How does 4Netplayers Rust Server perform?
Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Peak entity count: 91,452. Buildings, deployables and all else included. Check: memory. Peak use was 3,032 MB. What players call lag comes from low fps and an entity count on the rise.
Is 4Netplayers Rust Server up, and how often does it stay up?
Reading: online. 4Netplayers Rust Server answers right now. Reading: uptime. About 2 days 2 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does 4Netplayers Rust Server enforce, and what are its settings?
No gather rate appears in the name: 4Netplayers Rust Server. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on 4Netplayers Rust Server?
Size 4,000 and seed 1234567890: the game generates the procedural map on 4Netplayers Rust Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join 4Netplayers Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 54.37.245.171:22000. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.