Private Rust Server
Online 52.9.201.253:28015 checked 12m ago
Server instruments
last reading Wed 07:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 52 · below 20 is lag, below 10 is badEntities
48 h range 44,578–47,012 · memory 2,527 MBUptime
5 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 151/500
- 135/100
- 184/225
- 90/700
- 5/200
- 38/1000
Quick answers
from the figures on this pageWipe timing
How often does Private Rust Server wipe, and when?
The rhythm of Private Rust Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 24 days 8 hours ago.
Tag meanings
Which tags does Private Rust Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Private Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Private Rust Server?
On Rust Metrics, Private Rust Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Private Rust Server hold among Rust servers?
Player hours over seven days put Private Rust Server at #7,386, in the top 33% of all ranked servers.
What is the population on Private Rust Server?
Current headcount on Private Rust Server: 0 players, 20 slots available. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 05:00 UTC, 0 players on average.
Server details
What location is Private Rust Server hosted in?
Reading: location. Private Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 52.9.201.253:28015.
What Rust version is Private Rust Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Private Rust Server. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Private Rust Server within range?
Reading: 58 server fps on average across the last 48 hours. It never dropped below 52. Peak entity count: 47,012. Buildings, deployables and all else included. Memory peak: 2,695 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is Private Rust Server up, and how often does it stay up?
Reading: online. Private Rust Server answers right now. Check: restart. The uptime it reports puts the last restart about 5 days 2 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 4 October 2026.
Settings and map
What rules does Private Rust Server enforce, and what are its settings?
Check: gather rate. The name Private Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Private Rust Server?
Size 3,000 and seed 2360186: the game generates the procedural map on Private Rust Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join Private Rust Server?
Press F1 in Rust and enter client.connect 52.9.201.253:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.