RUST METRICSFlight deck · live data
Data live Servers11,642 Players49,122 Populated3,215 Fresh wipes 3 h103 Scan5 min
‹ All servers52.9.201.253:28015
Online Full Queue Fresh wipe Wipe due No query

Private Rust Server

Online 52.9.201.253:28015 checked 12m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 07:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 52 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 44,609 ×1000

Entities

48 h range 44,578–47,012 · memory 2,527 MB
1239 ET SINCE RESTART 5D 02H

Uptime

5 days 2 hours since its last restart, at the last reading
7-day average0peak 2
Rank#7,386top 33%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Memory2,527MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does Private Rust Server wipe, and when?

The rhythm of Private Rust Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 24 days 8 hours ago.

Tag meanings

Which tags does Private Rust Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Private Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Private Rust Server?

On Rust Metrics, Private Rust Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Private Rust Server hold among Rust servers?

Player hours over seven days put Private Rust Server at #7,386, in the top 33% of all ranked servers.

What is the population on Private Rust Server?

Current headcount on Private Rust Server: 0 players, 20 slots available. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 05:00 UTC, 0 players on average.

Server details

What location is Private Rust Server hosted in?

Reading: location. Private Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 52.9.201.253:28015.

What Rust version is Private Rust Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Private Rust Server. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Private Rust Server within range?

Reading: 58 server fps on average across the last 48 hours. It never dropped below 52. Peak entity count: 47,012. Buildings, deployables and all else included. Memory peak: 2,695 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is Private Rust Server up, and how often does it stay up?

Reading: online. Private Rust Server answers right now. Check: restart. The uptime it reports puts the last restart about 5 days 2 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 4 October 2026.

Settings and map

What rules does Private Rust Server enforce, and what are its settings?

Check: gather rate. The name Private Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on Private Rust Server?

Size 3,000 and seed 2360186: the game generates the procedural map on Private Rust Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

What do you do to join Private Rust Server?

Press F1 in Rust and enter client.connect 52.9.201.253:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp20
Max players Slots: 20.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.