Map Renderer
Offline 52.157.33.128:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 144/500
- 124/100
- 185/225
- 75/700
- 8/200
- 16/1000
Quick answers
from the figures on this pageReset cycle
How often does Map Renderer wipe, and when?
To tell the rhythm of Map Renderer, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 26 days 14 hours ago.
Tag meanings
How should you read the tags on Map Renderer?
These are the tags Map Renderer publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): Game build reading: 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Map Renderer appear in Rust Metrics lists and filters?
On Rust Metrics, Map Renderer sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Map Renderer sit in the rankings?
Player hours over seven days put Map Renderer at #15,929, in the top 70% of all ranked servers.
What player count does Map Renderer carry?
Reading for Map Renderer: offline at this moment; last seen 26 days 14 hours ago.
Server details
What location is Map Renderer hosted in?
No region tag on Map Renderer. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 52.157.33.128:28015.
What Rust version is Map Renderer on?
Rust network protocol 2634 and build 166586 on Windows is the build Map Renderer runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Map Renderer, and is it online now?
Reading: offline. Map Renderer last answered 26 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 2 October 2026.
Settings and map
What rules does Map Renderer enforce, and what are its settings?
Check: gather rate. The name Map Renderer does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Connection
How can you get onto Map Renderer?
To join: start Rust, press F1 and type client.connect 52.157.33.128:28015. Or press Launch Rust here and Steam opens the game and connects you.