TraderEvents Test
Offline 52.14.104.140:28515 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 168/500
- 135/100
- 184/225
- 71/700
- 13/200
- 21/1000
Quick answers
from the figures on this pageWipe schedule
How often does TraderEvents Test wipe, and when?
To tell the rhythm of TraderEvents Test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 17 hours ago.
Tag meanings
How should you read the tags on TraderEvents Test?
These are the tags TraderEvents Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): Slots: 4; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): The server runs game build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show TraderEvents Test?
These Rust Metrics lists carry TraderEvents Test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does TraderEvents Test hold among Rust servers?
Player hours over seven days put TraderEvents Test at #15,948, in the top 70% of all ranked servers.
How full does TraderEvents Test get?
Status for TraderEvents Test: offline. Last seen 26 days 15 hours ago.
Server
Which location does TraderEvents Test run from?
No region comes from TraderEvents Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 52.14.104.140:28515.
What Rust version is TraderEvents Test on?
Reading: TraderEvents Test, Rust network protocol 2634 and build 166494, Linux. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TraderEvents Test, and is it online?
Reading: offline. TraderEvents Test last answered 26 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 1 October 2026, recorded by Rust Metrics.
Rules and settings
How is TraderEvents Test configured, and what rules are in force?
Reading the name gives no gather rate for TraderEvents Test. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on TraderEvents Test?
Check: map. Procedural, generated by the game, on TraderEvents Test.
How to join
How do you connect to TraderEvents Test?
Check: join. Open Rust, press F1, then enter client.connect 52.14.104.140:28515. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.