bots-test
Offline 52.11.201.85:28015 checked 19h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 192/500
- 130/100
- 180/225
- 144/700
- 19/200
- 49/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does bots-test follow?
The rhythm of bots-test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 20 hours ago.
Tags
Which tags does bots-test carry, and what do they mean?
Tags published by bots-test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does bots-test appear in Rust Metrics lists and filters?
On Rust Metrics, bots-test sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Occupancy
Where does bots-test sit in the rankings?
Ranking for bots-test: #15,432 on seven-day player hours, top 69% of all ranked servers.
What player count does bots-test carry?
Reading for bots-test: offline at this moment; last seen 19 hours ago. Check: player average. 0 over the last seven days.
Operator and location
Which location does bots-test run from?
No region tag on bots-test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 52.11.201.85:28015.
What Rust version is bots-test on?
Reading: bots-test, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
Is bots-test up, and how often does it stay up?
bots-test reports offline. The last reading came 19 hours ago. Check: first contact. Rust Metrics logged it on 27 October 2026.
Rules and settings
How is bots-test configured, and what rules are in force?
Reading the name gives no gather rate for bots-test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is bots-test on?
Check: map. Procedural, generated by the game, on bots-test.
Join
How do you connect to bots-test?
Press F1 in Rust and enter client.connect 52.11.201.85:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.