RUST METRICSFlight deck · live data
Data live Servers11,771 Players77,302 Populated3,736 Fresh wipes 3 h140 Scan5 min
‹ All servers52.11.201.85:28015
Offline Full Queue Fresh wipe Wipe due No query

bots-test

Offline 52.11.201.85:28015 checked 19h ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,432top 69%
Last wipe20h agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

AveragePeakWipe
0123417:0018:00Wiped Tue 27 Oct, 17:46 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does bots-test follow?

The rhythm of bots-test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 20 hours ago.

Tags

Which tags does bots-test carry, and what do they mean?

Tags published by bots-test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does bots-test appear in Rust Metrics lists and filters?

On Rust Metrics, bots-test sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

Where does bots-test sit in the rankings?

Ranking for bots-test: #15,432 on seven-day player hours, top 69% of all ranked servers.

What player count does bots-test carry?

Reading for bots-test: offline at this moment; last seen 19 hours ago. Check: player average. 0 over the last seven days.

Operator and location

Which location does bots-test run from?

No region tag on bots-test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 52.11.201.85:28015.

What Rust version is bots-test on?

Reading: bots-test, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

Is bots-test up, and how often does it stay up?

bots-test reports offline. The last reading came 19 hours ago. Check: first contact. Rust Metrics logged it on 27 October 2026.

Rules and settings

How is bots-test configured, and what rules are in force?

Reading the name gives no gather rate for bots-test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is bots-test on?

Check: map. Procedural, generated by the game, on bots-test.

Join

How do you connect to bots-test?

Press F1 in Rust and enter client.connect 52.11.201.85:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players 5 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.