NON-PRODUCTION Pocket Mines Feasibility
Online 51.91.74.194:25570 checked 12m ago
Server instruments
last reading Thu 07:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 208 · below 20 is lag, below 10 is badEntities
48 h range 11,799–14,119 · memory 2,922 MBUptime
18 days 17 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:59 UTC18d ago | 0 | – | running | 0 |
| Sat 19 Sep, 17:27 UTC39d ago | 0 | – | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 107/500
- 122/100
- 182/225
- 60/700
- 5/200
- 24/1000
Quick answers
from the figures on this pageWipe timing
What happens on NON-PRODUCTION Pocket Mines Feasibility when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does NON-PRODUCTION Pocket Mines Feasibility follow?
To tell the rhythm of NON-PRODUCTION Pocket Mines Feasibility, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 18 days 19 hours ago.
Lists and filters
How should you read the tags on NON-PRODUCTION Pocket Mines Feasibility?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): The server runs game build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from NON-PRODUCTION Pocket Mines Feasibility. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show NON-PRODUCTION Pocket Mines Feasibility?
On Rust Metrics, NON-PRODUCTION Pocket Mines Feasibility sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does NON-PRODUCTION Pocket Mines Feasibility hold among Rust servers?
Ranking for NON-PRODUCTION Pocket Mines Feasibility: #15,335 on seven-day player hours, top 69% of all ranked servers.
What is the population on NON-PRODUCTION Pocket Mines Feasibility?
0 of 2 slots are filled on NON-PRODUCTION Pocket Mines Feasibility right now. A seven-day average of 0 players is the reading.
Operator and location
What location is NON-PRODUCTION Pocket Mines Feasibility hosted in?
No region comes from NON-PRODUCTION Pocket Mines Feasibility. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 51.91.74.194:25570.
What Rust version is NON-PRODUCTION Pocket Mines Feasibility on?
Version check: Rust network protocol 2634 and build 167398 on Linux, run by NON-PRODUCTION Pocket Mines Feasibility. To get in, your game needs the same protocol; Steam applies the update.
Is performance on NON-PRODUCTION Pocket Mines Feasibility within range?
Reading: 235 server fps on average across the last 48 hours. It never dropped below 208. Peak entity count: 14,119. Buildings, deployables and all else included. Check: memory. Peak use was 3,058 MB. Expect lag when fps falls and entities climb.
Is NON-PRODUCTION Pocket Mines Feasibility up, and how often does it stay up?
NON-PRODUCTION Pocket Mines Feasibility reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 18 days 17 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does NON-PRODUCTION Pocket Mines Feasibility enforce, and what are its settings?
Reading the name gives no gather rate for NON-PRODUCTION Pocket Mines Feasibility. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on NON-PRODUCTION Pocket Mines Feasibility?
Size 2,000 and seed 20260808: the game generates the procedural map on NON-PRODUCTION Pocket Mines Feasibility from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to NON-PRODUCTION Pocket Mines Feasibility?
Check: join. Open Rust, press F1, then enter client.connect 51.91.74.194:25570. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.