RUST METRICSFlight deck · live data
Data live Servers11,618 Players39,799 Populated2,961 Fresh wipes 3 h88 Scan5 min
‹ All servers51.91.36.89:26559
Offline Full Queue Fresh wipe Wipe due No query

Aurylla

Offline 51.91.36.89:26559 checked 45d ago

monthly wipes vanilla
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,150no region published
Last wipe55d agomonthly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
No rank history yet.
PLAN

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Aurylla wipe?

From the force wipe, the next wipe of Aurylla is an estimate. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 55 days 13 hours ago. A monthly wipe schedule is published in its tags.

Tags

Which tags does Aurylla carry, and what do they mean?

These are the tags Aurylla publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Aurylla appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Aurylla: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Where does Aurylla sit in the rankings?

Player hours over seven days put Aurylla at #15,150, in the top – of all ranked servers.

How full does Aurylla get?

Reading for Aurylla: offline at this moment; last seen 45 days 10 hours ago.

Operator and location

What location is Aurylla hosted in?

No region comes from Aurylla. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 51.91.36.89:26559.

What Rust version is Aurylla on?

Reading: Aurylla, Rust network protocol 2633 and build 163794, Linux. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Aurylla, and is it online?

Check: connection. Aurylla is offline at this moment. Last contact was 45 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

How is Aurylla configured, and what rules are in force?

Check: gather rate. The name Aurylla does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.

What map is Aurylla on?

The game generates a procedural map for Aurylla.

Connection

What do you do to join Aurylla?

To join: start Rust, press F1 and type client.connect 51.91.36.89:26559. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^m,^v,gmrust,cs163794,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163794
Build Build 163794.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.