Oxide Dev
Online 51.91.242.62:28115 checked 10m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 05:44 UTC17d ago | 1 | – | running | 0 |
| Sun 11 Oct, 22:33 UTC17d ago | 1 | – | 0.3 days | 0 |
| Sun 11 Oct, 11:59 UTC18d ago | 1 | – | 0.4 days | 0 |
| Sun 11 Oct, 05:47 UTC18d ago | 1 | – | 0.3 days | 0 |
| Fri 2 Oct, 07:35 UTC27d ago | 1 | halved by day 4 | 8.9 days | 0 |
| Mon 28 Sep, 07:06 UTC31d ago | 1 | halved by day 3 | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 141/500
- 133/100
- 199/225
- 87/700
- 228/700
- 347/350
Quick answers
from the figures on this pageReset cycle
What happens on Oxide Dev when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 2 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 3.5 it fell below half.
How often does Oxide Dev wipe, and when?
No next wipe can be predicted for Oxide Dev, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 17 days 12 hours ago the current world was made.
Tags
How should you read the tags on Oxide Dev?
These are the tags Oxide Dev publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Oxide Dev?
Rust Metrics lists featuring Oxide Dev: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Oxide Dev hold among Rust servers?
Player hours over seven days put Oxide Dev at #15,310, in the top 69% of all ranked servers.
What is the population on Oxide Dev?
0 of 50 slots are filled on Oxide Dev right now. Seven-day reading: 0 players on average.
Server
Where does Oxide Dev sit?
No region tag on Oxide Dev. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 51.91.242.62:28115.
What Rust version is Oxide Dev on?
Reading: Oxide Dev, Rust network protocol 2634 and build 167398, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is Oxide Dev, and is it online now?
Reading: online. Oxide Dev answers right now. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 16 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Oxide Dev?
No gather rate appears in the name: Oxide Dev. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Join
How do you connect to Oxide Dev?
Press F1 in Rust and enter client.connect 51.91.242.62:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.