Dev-The Walking Life
Offline 51.91.234.88:21650 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 16:12 UTC21d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 143/500
- 122/100
- 184/225
- 78/700
- 7/200
- 18/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Dev-The Walking Life?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does Dev-The Walking Life wipe?
Its rhythm cannot be told from the wipes of Dev-The Walking Life on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 21 days 18 hours ago.
Lists and filters
How should you read the tags on Dev-The Walking Life?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Dev-The Walking Life. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Dev-The Walking Life appear in Rust Metrics lists and filters?
On Rust Metrics, Dev-The Walking Life sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Dev-The Walking Life hold among Rust servers?
Ranking for Dev-The Walking Life: #15,338 on seven-day player hours, top 69% of all ranked servers.
How full does Dev-The Walking Life get?
Status for Dev-The Walking Life: offline. Last seen 2 days 7 hours ago. A seven-day average of 0 players is the reading.
Server details
Where does Dev-The Walking Life sit?
No region comes from Dev-The Walking Life. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 51.91.234.88:21650.
What Rust version is Dev-The Walking Life on?
Rust network protocol 2634 and build 168909 on Linux is the build Dev-The Walking Life runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Dev-The Walking Life up, and how often does it stay up?
Dev-The Walking Life reports offline. The last reading came 2 days 7 hours ago. Reading: 74% uptime over the last 7 full days. It was up 124 of 168 hours. Reading: first seen 2 October 2026, recorded by Rust Metrics.
Settings and map
How is Dev-The Walking Life configured, and what rules are in force?
Reading the name gives no gather rate for Dev-The Walking Life. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Dev-The Walking Life?
Check: map. Procedural, size 6,000, seed 395335856, generated by the game on Dev-The Walking Life. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join Dev-The Walking Life?
Press F1 in Rust and enter client.connect 51.91.234.88:21650. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.