RUST METRICSFlight deck · live data
Data live Servers11,716 Players55,754 Populated3,252 Fresh wipes 3 h168 Scan5 min
‹ All servers51.91.234.88:21650
Offline Full Queue Fresh wipe Wipe due No query

Dev-The Walking Life

Offline 51.91.234.88:21650 checked 2d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,338top 69%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 16:12 UTC21d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Dev-The Walking Life?

An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

When does Dev-The Walking Life wipe?

Its rhythm cannot be told from the wipes of Dev-The Walking Life on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 21 days 18 hours ago.

Lists and filters

How should you read the tags on Dev-The Walking Life?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Dev-The Walking Life. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Dev-The Walking Life appear in Rust Metrics lists and filters?

On Rust Metrics, Dev-The Walking Life sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does Dev-The Walking Life hold among Rust servers?

Ranking for Dev-The Walking Life: #15,338 on seven-day player hours, top 69% of all ranked servers.

How full does Dev-The Walking Life get?

Status for Dev-The Walking Life: offline. Last seen 2 days 7 hours ago. A seven-day average of 0 players is the reading.

Server details

Where does Dev-The Walking Life sit?

No region comes from Dev-The Walking Life. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 51.91.234.88:21650.

What Rust version is Dev-The Walking Life on?

Rust network protocol 2634 and build 168909 on Linux is the build Dev-The Walking Life runs. Check: protocol. To join, your game must match; Steam handles the update.

Is Dev-The Walking Life up, and how often does it stay up?

Dev-The Walking Life reports offline. The last reading came 2 days 7 hours ago. Reading: 74% uptime over the last 7 full days. It was up 124 of 168 hours. Reading: first seen 2 October 2026, recorded by Rust Metrics.

Settings and map

How is Dev-The Walking Life configured, and what rules are in force?

Reading the name gives no gather rate for Dev-The Walking Life. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on Dev-The Walking Life?

Check: map. Procedural, size 6,000, seed 395335856, generated by the game on Dev-The Walking Life. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join Dev-The Walking Life?

Press F1 in Rust and enter client.connect 51.91.234.88:21650. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.