4Netplayers MrWolfCommunity Server
Online 51.89.172.53:24900 checked 11m ago
Server instruments
last reading Thu 06:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 70,782–79,492 · memory 2,622 MBUptime
16 h 34 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:39 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 92/500
- 128/100
- 124/225
- 44/700
- 3/200
- 19/1000
Quick answers
from the figures on this pageReset cycle
How often does 4Netplayers MrWolfCommunity Server wipe, and when?
The rhythm of 4Netplayers MrWolfCommunity Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 39 hours ago the current world was made.
Tags
Which tags does 4Netplayers MrWolfCommunity Server carry, and what do they mean?
These are the tags 4Netplayers MrWolfCommunity Server publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does 4Netplayers MrWolfCommunity Server appear in Rust Metrics lists and filters?
On Rust Metrics, 4Netplayers MrWolfCommunity Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
Where does 4Netplayers MrWolfCommunity Server sit in the rankings?
Ranking for 4Netplayers MrWolfCommunity Server: #6,335 on seven-day player hours, top 28% of all ranked servers.
What player count does 4Netplayers MrWolfCommunity Server carry?
Current headcount on 4Netplayers MrWolfCommunity Server: 0 players, 10 slots available. Seven-day check: 1 players on average. Peak reading: 2. Average at the busiest hour was 2 players, at 22:00 UTC over the last 48 hours.
Server
What location is 4Netplayers MrWolfCommunity Server hosted in?
Reading: location. 4Netplayers MrWolfCommunity Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 51.89.172.53:24900.
What Rust version is 4Netplayers MrWolfCommunity Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by 4Netplayers MrWolfCommunity Server. To get in, your game needs the same protocol; Steam applies the update.
How does 4Netplayers MrWolfCommunity Server perform?
Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Reading: 79,492 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,622 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on 4Netplayers MrWolfCommunity Server, and is it online?
Reading: online. 4Netplayers MrWolfCommunity Server answers right now. Reading: uptime. About 16 hours ago it restarted, on its own count. Uptime for the last 1 full day: 12 of 24 hours, or 50%. Check: first contact. Rust Metrics logged it on 27 October 2026.
Map and rules
What settings and rules apply on 4Netplayers MrWolfCommunity Server?
Reading the name gives no gather rate for 4Netplayers MrWolfCommunity Server. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is 4Netplayers MrWolfCommunity Server on?
Check: map. Procedural, size 3,700, seed 464832282, generated by the game on 4Netplayers MrWolfCommunity Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join 4Netplayers MrWolfCommunity Server?
Press F1 in Rust and enter client.connect 51.89.172.53:24900. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.