4Netplayers.The.special.forces
Offline 51.89.152.8:32600 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #615 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 11:12 UTC14d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/100
- 1/233
- 2/20
- 59/350
- 32/300
- 9/150
Quick answers
from the figures on this pageReset cycle
What happens on 4Netplayers.The.special.forces when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does 4Netplayers.The.special.forces follow?
To tell the rhythm of 4Netplayers.The.special.forces, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 14 days 7 hours ago.
Tags
Which tags does 4Netplayers.The.special.forces carry, and what do they mean?
Tags published by 4Netplayers.The.special.forces, read by the game's server browser: gmsoftcore (Game mode): Check: ruleset. Softcore, the easier option; mp10 (Max players): The server holds 10 slots; ts4 (Group limit): You may team up with at most 4; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show 4Netplayers.The.special.forces?
Rust Metrics lists featuring 4Netplayers.The.special.forces: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Player count
Where does 4Netplayers.The.special.forces sit in the rankings?
Ranking for 4Netplayers.The.special.forces: #15,310 on seven-day player hours, top 69% of all ranked servers. The quad group places it at #615.
What is the population on 4Netplayers.The.special.forces?
4Netplayers.The.special.forces is not responding; status offline, last seen 4 days 6 hours ago. A seven-day average of 0 players is the reading.
Operator and location
Which location does 4Netplayers.The.special.forces run from?
No region comes from 4Netplayers.The.special.forces. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 51.89.152.8:32600.
What Rust version is 4Netplayers.The.special.forces on?
Reading: 4Netplayers.The.special.forces, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
What is the uptime on 4Netplayers.The.special.forces, and is it online?
Reading: offline. 4Netplayers.The.special.forces last answered 4 days 6 hours ago. Reading: 51% uptime over the last 7 full days. It was up 85 of 168 hours. Reading: first seen 15 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does 4Netplayers.The.special.forces enforce, and what are its settings?
No gather rate appears in the name: 4Netplayers.The.special.forces. The group cap is 4 players, read as quad. softcore, Facepunch's lighter mode: some loot is kept — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on 4Netplayers.The.special.forces?
Check: map. Procedural, size 4,500, seed 1382625960, generated by the game on 4Netplayers.The.special.forces. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to 4Netplayers.The.special.forces?
To join: start Rust, press F1 and type client.connect 51.89.152.8:32600. Or press Launch Rust here and Steam opens the game and connects you.