RUST METRICSFlight deck · live data
Data live Servers11,902 Players104,075 Populated4,038 Fresh wipes 3 h426 Scan5 min
‹ All servers51.89.152.8:32600
Offline Full Queue Fresh wipe Wipe due No query

4Netplayers.The.special.forces

Offline 51.89.152.8:32600 checked 4d ago

quad moddedoxidesoftcore
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,310top 69%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, and #615 of the quad servers (top 74%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 11:12 UTC14d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on 4Netplayers.The.special.forces when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does 4Netplayers.The.special.forces follow?

To tell the rhythm of 4Netplayers.The.special.forces, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 14 days 7 hours ago.

Tags

Which tags does 4Netplayers.The.special.forces carry, and what do they mean?

Tags published by 4Netplayers.The.special.forces, read by the game's server browser: gmsoftcore (Game mode): Check: ruleset. Softcore, the easier option; mp10 (Max players): The server holds 10 slots; ts4 (Group limit): You may team up with at most 4; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show 4Netplayers.The.special.forces?

Rust Metrics lists featuring 4Netplayers.The.special.forces: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Player count

Where does 4Netplayers.The.special.forces sit in the rankings?

Ranking for 4Netplayers.The.special.forces: #15,310 on seven-day player hours, top 69% of all ranked servers. The quad group places it at #615.

What is the population on 4Netplayers.The.special.forces?

4Netplayers.The.special.forces is not responding; status offline, last seen 4 days 6 hours ago. A seven-day average of 0 players is the reading.

Operator and location

Which location does 4Netplayers.The.special.forces run from?

No region comes from 4Netplayers.The.special.forces. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 51.89.152.8:32600.

What Rust version is 4Netplayers.The.special.forces on?

Reading: 4Netplayers.The.special.forces, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.

What is the uptime on 4Netplayers.The.special.forces, and is it online?

Reading: offline. 4Netplayers.The.special.forces last answered 4 days 6 hours ago. Reading: 51% uptime over the last 7 full days. It was up 85 of 168 hours. Reading: first seen 15 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does 4Netplayers.The.special.forces enforce, and what are its settings?

No gather rate appears in the name: 4Netplayers.The.special.forces. The group cap is 4 players, read as quad. softcore, Facepunch's lighter mode: some loot is kept — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on 4Netplayers.The.special.forces?

Check: map. Procedural, size 4,500, seed 1382625960, generated by the game on 4Netplayers.The.special.forces. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How do you connect to 4Netplayers.The.special.forces?

To join: start Rust, press F1 and type client.connect 51.89.152.8:32600. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode Check: ruleset. Softcore, the easier option.
mp10
Max players The server holds 10 slots.
ts4
Group limit You may team up with at most 4.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build The server runs game build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.