RUST METRICSFlight deck · live data
Data live Servers11,821 Players96,636 Populated3,859 Fresh wipes 3 h527 Scan5 min
‹ All servers51.83.238.30:22300
Offline Full Queue Fresh wipe Wipe due No query

BananenMauls TestServer 4Netplayers

Offline 51.83.238.30:22300 checked 29d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,773top 70%
Last wipe29d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 13:05 UTC29d ago 1 – running 1
Sat 26 Sep, 19:31 UTC33d ago 1 – 3.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on BananenMauls TestServer 4Netplayers?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does BananenMauls TestServer 4Netplayers follow?

Its rhythm cannot be told from the wipes of BananenMauls TestServer 4Netplayers on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 29 days 6 hours ago.

Tag meanings

Which tags does BananenMauls TestServer 4Netplayers carry, and what do they mean?

Tags published by BananenMauls TestServer 4Netplayers, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does BananenMauls TestServer 4Netplayers appear in Rust Metrics lists and filters?

These Rust Metrics lists carry BananenMauls TestServer 4Netplayers: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does BananenMauls TestServer 4Netplayers hold among Rust servers?

Ranking for BananenMauls TestServer 4Netplayers: #16,773 on seven-day player hours, top 70% of all ranked servers.

What is the population on BananenMauls TestServer 4Netplayers?

Status for BananenMauls TestServer 4Netplayers: offline. Last seen 29 days 4 hours ago.

Server

Where does BananenMauls TestServer 4Netplayers sit?

No region tag on BananenMauls TestServer 4Netplayers. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 51.83.238.30:22300.

What Rust version is BananenMauls TestServer 4Netplayers on?

Version check: Rust network protocol 2633 and build 165217 on Linux, run by BananenMauls TestServer 4Netplayers. To get in, your game needs the same protocol; Steam applies the update.

How reliable is BananenMauls TestServer 4Netplayers, and is it online now?

Reading: offline. BananenMauls TestServer 4Netplayers last answered 29 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 18 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on BananenMauls TestServer 4Netplayers?

Reading the name gives no gather rate for BananenMauls TestServer 4Netplayers. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is BananenMauls TestServer 4Netplayers on?

From seed 1234567890, the game generates the procedural map on BananenMauls TestServer 4Netplayers. Its size is 1,000. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.

How to join

What do you do to join BananenMauls TestServer 4Netplayers?

To join: start Rust, press F1 and type client.connect 51.83.238.30:22300. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build The server runs game build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.