BananenMauls TestServer 4Netplayers
Offline 51.83.238.30:22300 checked 29d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 13:05 UTC29d ago | 1 | – | running | 1 |
| Sat 26 Sep, 19:31 UTC33d ago | 1 | – | 3.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 73/500
- 133/100
- 139/225
- 48/700
- 143/700
- 348/350
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on BananenMauls TestServer 4Netplayers?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does BananenMauls TestServer 4Netplayers follow?
Its rhythm cannot be told from the wipes of BananenMauls TestServer 4Netplayers on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 29 days 6 hours ago.
Tag meanings
Which tags does BananenMauls TestServer 4Netplayers carry, and what do they mean?
Tags published by BananenMauls TestServer 4Netplayers, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does BananenMauls TestServer 4Netplayers appear in Rust Metrics lists and filters?
These Rust Metrics lists carry BananenMauls TestServer 4Netplayers: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does BananenMauls TestServer 4Netplayers hold among Rust servers?
Ranking for BananenMauls TestServer 4Netplayers: #16,773 on seven-day player hours, top 70% of all ranked servers.
What is the population on BananenMauls TestServer 4Netplayers?
Status for BananenMauls TestServer 4Netplayers: offline. Last seen 29 days 4 hours ago.
Server
Where does BananenMauls TestServer 4Netplayers sit?
No region tag on BananenMauls TestServer 4Netplayers. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 51.83.238.30:22300.
What Rust version is BananenMauls TestServer 4Netplayers on?
Version check: Rust network protocol 2633 and build 165217 on Linux, run by BananenMauls TestServer 4Netplayers. To get in, your game needs the same protocol; Steam applies the update.
How reliable is BananenMauls TestServer 4Netplayers, and is it online now?
Reading: offline. BananenMauls TestServer 4Netplayers last answered 29 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 18 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on BananenMauls TestServer 4Netplayers?
Reading the name gives no gather rate for BananenMauls TestServer 4Netplayers. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is BananenMauls TestServer 4Netplayers on?
From seed 1234567890, the game generates the procedural map on BananenMauls TestServer 4Netplayers. Its size is 1,000. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.
How to join
What do you do to join BananenMauls TestServer 4Netplayers?
To join: start Rust, press F1 and type client.connect 51.83.238.30:22300. Or press Launch Rust here and Steam opens the game and connects you.
