Rusty Zombie 4Netplayers
Offline 51.83.238.216:29200 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/100
- 1/233
- 2/20
- 57/350
- 38/300
- 18/150
Quick answers
from the figures on this pageReset cycle
When does Rusty Zombie 4Netplayers wipe?
Its rhythm cannot be told from the wipes of Rusty Zombie 4Netplayers on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 55 days 11 hours ago.
Tags
Which tags does Rusty Zombie 4Netplayers carry, and what do they mean?
Tags published by Rusty Zombie 4Netplayers, read by the game's server browser: gmsoftcore (Game mode): Check: ruleset. Softcore, the easier option; mp10 (Max players): The server holds 10 slots; ts4 (Group limit): You may team up with at most 4; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^s (Softcore): Softcore, Facepunch's easier mode: part of your inventory survives death; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rusty Zombie 4Netplayers?
On Rust Metrics, Rusty Zombie 4Netplayers sits in these lists: Modded Rust servers, checked live and Rust servers: zombie readings. Check: filters. On the server list it appears under these: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.
Occupancy
What position does Rusty Zombie 4Netplayers hold among Rust servers?
Ranking for Rusty Zombie 4Netplayers: #15,478 on seven-day player hours, top 70% of all ranked servers. Among servers in quad, it stands at #616.
What player count does Rusty Zombie 4Netplayers carry?
Status for Rusty Zombie 4Netplayers: offline. Last seen 41 days 8 hours ago.
Server
Where does Rusty Zombie 4Netplayers sit?
No region tag on Rusty Zombie 4Netplayers. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 51.83.238.216:29200.
What Rust version is Rusty Zombie 4Netplayers on?
Reading: Rusty Zombie 4Netplayers, Rust network protocol 2633 and build 164530, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Rusty Zombie 4Netplayers, and is it online?
Reading: offline. Rusty Zombie 4Netplayers last answered 41 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does Rusty Zombie 4Netplayers enforce, and what are its settings?
Check: gather rate. The name Rusty Zombie 4Netplayers does not state one. Groups stop at 4 players. The label given is quad. The mode is softcore. Note the following: Facepunch's lighter mode: some loot is kept. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is Rusty Zombie 4Netplayers on?
Size 4,500 and seed 526772873: the game generates the procedural map on Rusty Zombie 4Netplayers from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join Rusty Zombie 4Netplayers?
Check: join. Open Rust, press F1, then enter client.connect 51.83.238.216:29200. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.