TEST SERVER
Offline 51.83.177.100:27025 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 15:27 UTC22d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 78/500
- 132/100
- 124/225
- 40/700
- 3/200
- 15/1000
Quick answers
from the figures on this pageWipe timing
What happens on TEST SERVER when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 2 hours in.
How often does TEST SERVER wipe, and when?
Its rhythm cannot be told from the wipes of TEST SERVER on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 22 days 16 hours ago.
Tag meanings
How should you read the tags on TEST SERVER?
These are the tags TEST SERVER publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp200 (Max players): 200 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does TEST SERVER appear in Rust Metrics lists and filters?
On Rust Metrics, TEST SERVER sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does TEST SERVER sit in the rankings?
Ranking for TEST SERVER: #15,998 on seven-day player hours, top 71% of all ranked servers.
What player count does TEST SERVER carry?
Status for TEST SERVER: offline. Last seen 22 days 14 hours ago.
Server
Where does TEST SERVER sit?
No region tag on TEST SERVER. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 51.83.177.100:27025.
What Rust version is TEST SERVER on?
Version check: Rust network protocol 2634 and build 166652 on Linux, run by TEST SERVER. To get in, your game needs the same protocol; Steam applies the update.
Is TEST SERVER up, and how often does it stay up?
TEST SERVER reports offline. The last reading came 22 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 4 October 2026.
Map and rules
What rules does TEST SERVER enforce, and what are its settings?
No gather rate appears in the name: TEST SERVER. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is TEST SERVER on?
Procedural map on TEST SERVER, made by the game's generator.
How to join
How do you connect to TEST SERVER?
To join: start Rust, press F1 and type client.connect 51.83.177.100:27025. Or press Launch Rust here and Steam opens the game and connects you.