FistGames Dev
Offline 51.83.116.227:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 153/500
- 130/100
- 185/225
- 95/700
- 251/700
- 348/350
Quick answers
from the figures on this pageWipe schedule
What wipe timing does FistGames Dev follow?
To tell the rhythm of FistGames Dev, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 47 days 4 hours ago.
Lists and filters
How should you read the tags on FistGames Dev?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from FistGames Dev. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show FistGames Dev?
On Rust Metrics, FistGames Dev sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does FistGames Dev hold among Rust servers?
Player hours over seven days put FistGames Dev at #15,480, in the top – of all ranked servers.
What is the population on FistGames Dev?
Status for FistGames Dev: offline. Last seen 43 days 10 hours ago.
Operator and location
Which location does FistGames Dev run from?
No region comes from FistGames Dev. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 51.83.116.227:28015.
What Rust version is FistGames Dev on?
Rust network protocol 2633 and build 163794 on Linux is the build FistGames Dev runs. Check: protocol. To join, your game must match; Steam handles the update.
Is FistGames Dev up, and how often does it stay up?
FistGames Dev reports offline. The last reading came 43 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does FistGames Dev enforce, and what are its settings?
Reading the name gives no gather rate for FistGames Dev. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Join
What do you do to join FistGames Dev?
To join: start Rust, press F1 and type client.connect 51.83.116.227:28015. Or press Launch Rust here and Steam opens the game and connects you.