RUST METRICSFlight deck · live data
Data live Servers11,892 Players102,135 Populated3,937 Fresh wipes 3 h401 Scan5 min
‹ All servers51.81.49.81:28015
Online Full Queue Fresh wipe Wipe due No query

Project Fallout Vanilla | No Team Limit | Weekly Wipes

Online 51.81.49.81:28015 checked 9m ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 31 62 94 125 PAX 0 /125

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,327top 69%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 22:08 UTC6d ago 0 – running 0
Tue 20 Oct, 16:22 UTC9d ago 0 – 2.2 days 0
Sun 11 Oct, 16:41 UTC18d ago 1 halved by day 1 9 days 1
Sat 10 Oct, 19:51 UTC18d ago 1 – 0.9 days 0
Mon 21 Sep, 16:01 UTC38d ago 0 – 19.2 days 0
Sun 20 Sep, 22:31 UTC38d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.

How often does Project Fallout Vanilla | No Team Limit | Weekly Wipes wipe, and when?

There is no next wipe to predict: Project Fallout Vanilla | No Team Limit | Weekly Wipes wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 6 days 19 hours ago.

Lists and filters

How should you read the tags on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Tags published by Project Fallout Vanilla | No Team Limit | Weekly Wipes, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp125 (Max players): 125 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Project Fallout Vanilla | No Team Limit | Weekly Wipes appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Project Fallout Vanilla | No Team Limit | Weekly Wipes: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does Project Fallout Vanilla | No Team Limit | Weekly Wipes sit in the rankings?

Player hours over seven days put Project Fallout Vanilla | No Team Limit | Weekly Wipes at #15,327, in the top 69% of all ranked servers.

What is the population on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Current headcount on Project Fallout Vanilla | No Team Limit | Weekly Wipes: 0 players, 125 slots available. Seven-day reading: 0 players on average.

Server details

Which location does Project Fallout Vanilla | No Team Limit | Weekly Wipes run from?

No region tag on Project Fallout Vanilla | No Team Limit | Weekly Wipes. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 51.81.49.81:28015.

What Rust version is Project Fallout Vanilla | No Team Limit | Weekly Wipes on?

Reading: Project Fallout Vanilla | No Team Limit | Weekly Wipes, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is Project Fallout Vanilla | No Team Limit | Weekly Wipes up, and how often does it stay up?

Project Fallout Vanilla | No Team Limit | Weekly Wipes reports online. Status: normal. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 19 September 2026.

Settings and map

What settings and rules apply on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Check: gather rate. The name Project Fallout Vanilla | No Team Limit | Weekly Wipes does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Check: map. Procedural, generated by the game, on Project Fallout Vanilla | No Team Limit | Weekly Wipes.

Join

How do you connect to Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Press F1 in Rust and enter client.connect 51.81.49.81:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp125
Max players 125 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.