PUBLIC
Offline 51.81.48.22:28044 checked 5h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
12% full 7-day avg7-day peakServer fps
48 h low 68 · below 20 is lag, below 10 is badEntities
48 h range 819,085–1,058,128 · memory 5,329 MBUptime
6 days 12 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 20, 11 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:09 UTC5h ago | – | – | running | 0 |
| Thu 22 Oct, 03:24 UTC6d ago | 20 | halved by day 1 | 6.5 days | 2 |
| Wed 21 Oct, 18:57 UTC7d ago | 23 | – | 0.4 days | 0 |
| Thu 15 Oct, 01:48 UTC13d ago | 18 | halved by day 1 | 6.7 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 94/500
- 124/100
- 102/225
- 82/700
- 28/200
- 18/1000
Quick answers
from the figures on this pageWipe schedule
What happens on PUBLIC when wipe day comes?
An average of 20 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 11 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't.
What wipe timing does PUBLIC follow?
No next wipe can be predicted for PUBLIC, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 5 hours ago the current world was made.
Tags
How should you read the tags on PUBLIC?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game from PUBLIC. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does PUBLIC appear in Rust Metrics lists and filters?
On Rust Metrics, PUBLIC sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.
Population
What position does PUBLIC hold among Rust servers?
Player hours over seven days put PUBLIC at #3,883, in the top 17% of all ranked servers.
How full does PUBLIC get?
PUBLIC is not responding; status offline, last seen 5 hours ago. Check: players over seven days. Average 1, peak 20. Check: 48-hour peak. 17:00 UTC, 12 players on average.
Operator and location
Where does PUBLIC sit?
No region tag on PUBLIC. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 51.81.48.22:28044.
What Rust version is PUBLIC on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by PUBLIC. Matching protocol is required to join. Let Steam update your game.
How does PUBLIC perform?
Check: fps. Average 128 server fps over the last 48 hours, low of 68. Within range. Check: entities. The peak was 1,058,128, counting buildings, deployables and the rest of the world. Memory peak: 5,868 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is PUBLIC, and is it online now?
Reading: offline. PUBLIC last answered 5 hours ago. Reading: uptime. About 6 days 12 hours ago it restarted, on its own count. Uptime for the last 7 full days: 149 of 168 hours, or 89%. Check: first contact. Rust Metrics logged it on 14 October 2026.
Settings and map
What rules does PUBLIC enforce, and what are its settings?
Check: gather rate. The name PUBLIC does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Anti-cheat reading: VAC on, Valve's system.
Which map is live on PUBLIC?
Check: map. Procedural, size 5,000, seed 1228719711, generated by the game on PUBLIC. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.
How to join
What do you do to join PUBLIC?
Press F1 in Rust and enter client.connect 51.81.48.22:28044. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.