Jack&Cooper
Offline 51.81.179.99:28015 checked 6h ago
Server instruments
last reading Wed 22:00 UTCPlayers now
100% full 7-day avg7-day peakServer fps
48 h low 114 · below 20 is lag, below 10 is badEntities
48 h range 113,532–115,999 · memory 3,342 MBUptime
0 h 36 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 08:23 UTC21h ago | – | – | running | 0 |
| Sat 24 Oct, 14:25 UTC4d ago | 1 | – | 3.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 43/500
- 135/100
- 48/225
- 17/700
- 1/200
- 4/1000
Quick answers
from the figures on this pageReset cycle
What happens on Jack&Cooper when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does Jack&Cooper follow?
Its rhythm cannot be told from the wipes of Jack&Cooper on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 18 hours ago.
Lists and filters
Which tags does Jack&Cooper carry, and what do they mean?
These are the tags Jack&Cooper publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Jack&Cooper?
These Rust Metrics lists carry Jack&Cooper: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
What position does Jack&Cooper hold among Rust servers?
Player hours over seven days put Jack&Cooper at #8,523, in the top 38% of all ranked servers.
What is the population on Jack&Cooper?
Jack&Cooper is not responding; status offline, last seen 6 hours ago. Seven-day check: 1 players on average. Peak reading: 2. Check: 48-hour peak. 22:00 UTC, 2 players on average.
Server details
What location is Jack&Cooper hosted in?
No region comes from Jack&Cooper. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 51.81.179.99:28015.
What Rust version is Jack&Cooper on?
Rust network protocol 2635 and build 168909 on Linux is the build Jack&Cooper runs. Check: protocol. To join, your game must match; Steam handles the update.
How does Jack&Cooper perform?
Check: fps. Average 122 server fps over the last 48 hours, low of 114. Within range. Reading: 115,999 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,806 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is Jack&Cooper, and is it online now?
Jack&Cooper reports offline. The last reading came 6 hours ago. Check: restart. The uptime it reports puts the last restart about 36 minutes ago. Uptime for the last 4 full days: 6 of 96 hours, or 6%. Check: first contact. Rust Metrics logged it on 24 October 2026.
Settings and map
How is Jack&Cooper configured, and what rules are in force?
Check: gather rate. The name Jack&Cooper does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Jack&Cooper?
From seed 2147483647, the game generates the procedural map on Jack&Cooper. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join Jack&Cooper?
Press F1 in Rust and enter client.connect 51.81.179.99:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.