RUST METRICSFlight deck · live data
Data live Servers11,636 Players31,247 Populated2,768 Fresh wipes 3 h72 Scan5 min
‹ All servers51.81.179.99:28015
Offline Full Queue Fresh wipe Wipe due No query

Jack&Cooper

Offline 51.81.179.99:28015 checked 6h ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 22:00 UTC
0 0.5 1 1.5 2 PAX 2 /2

Players now

100% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 114 SERVER FPS

Server fps

48 h low 114 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 113,532 ×1000

Entities

48 h range 113,532–115,999 · memory 3,342 MB
1239 ET SINCE RESTART 00:36

Uptime

0 h 36 min since its last restart, at the last reading
7-day average1peak 2
Rank#8,523top 38%
Last wipe18h agono schedule published
Next wipe–too few wipes seen yet
Memory3,342MB48 h peak 2 players
REC 1

Players

AveragePeakWipe
00.511.5208:0011:0012:0021:0022:00Wiped Wed 28 Oct, 08:23 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
05010015020008:0011:0012:0021:0022:00Wiped Wed 28 Oct, 08:23 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 08:23 UTC21h ago – – running 0
Sat 24 Oct, 14:25 UTC4d ago 1 – 3.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Jack&Cooper when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does Jack&Cooper follow?

Its rhythm cannot be told from the wipes of Jack&Cooper on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 18 hours ago.

Lists and filters

Which tags does Jack&Cooper carry, and what do they mean?

These are the tags Jack&Cooper publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Jack&Cooper?

These Rust Metrics lists carry Jack&Cooper: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

What position does Jack&Cooper hold among Rust servers?

Player hours over seven days put Jack&Cooper at #8,523, in the top 38% of all ranked servers.

What is the population on Jack&Cooper?

Jack&Cooper is not responding; status offline, last seen 6 hours ago. Seven-day check: 1 players on average. Peak reading: 2. Check: 48-hour peak. 22:00 UTC, 2 players on average.

Server details

What location is Jack&Cooper hosted in?

No region comes from Jack&Cooper. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 51.81.179.99:28015.

What Rust version is Jack&Cooper on?

Rust network protocol 2635 and build 168909 on Linux is the build Jack&Cooper runs. Check: protocol. To join, your game must match; Steam handles the update.

How does Jack&Cooper perform?

Check: fps. Average 122 server fps over the last 48 hours, low of 114. Within range. Reading: 115,999 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,806 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is Jack&Cooper, and is it online now?

Jack&Cooper reports offline. The last reading came 6 hours ago. Check: restart. The uptime it reports puts the last restart about 36 minutes ago. Uptime for the last 4 full days: 6 of 96 hours, or 6%. Check: first contact. Rust Metrics logged it on 24 October 2026.

Settings and map

How is Jack&Cooper configured, and what rules are in force?

Check: gather rate. The name Jack&Cooper does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Jack&Cooper?

From seed 2147483647, the game generates the procedural map on Jack&Cooper. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

What do you do to join Jack&Cooper?

Press F1 in Rust and enter client.connect 51.81.179.99:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players 2 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.