RUST METRICSFlight deck · live data
Data live Servers11,765 Players73,690 Populated3,473 Fresh wipes 3 h229 Scan5 min
‹ All servers51.81.179.115:27457
Online Full Queue Fresh wipe Wipe due No query

Coog's Hunger Games

Online 51.81.179.115:27457 checked 9m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 21:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 142 SERVER FPS

Server fps

48 h low 109 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 89,117 ×1000

Entities

48 h range 77,019–90,909 · memory 2,784 MB
1239 ET SINCE RESTART 03:52

Uptime

3 h 52 min since its last restart, at the last reading
7-day average0peak 1
Rank#9,255top 42%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Memory2,784MBat the last reading
REC 1

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 3

The first 48 hours of its last wipes

Sat 24 OctThu 15 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 19:12 UTC5d ago 1 – running 0
Thu 15 Oct, 01:19 UTC14d ago 1 halved by day 3 9.7 days 0
Tue 13 Oct, 03:18 UTC16d ago 1 – 1.9 days 0
Mon 12 Oct, 15:53 UTC17d ago 1 – 0.5 days 0
Sun 11 Oct, 15:26 UTC18d ago 1 – 1 days 0
Fri 9 Oct, 13:58 UTC20d ago 1 held half 2.1 days 1
Fri 9 Oct, 00:24 UTC20d ago 1 – 0.6 days 0
Thu 8 Oct, 00:01 UTC21d ago 1 – 1 days 0
Wed 7 Oct, 02:41 UTC22d ago 1 – 0.9 days 0
Sat 3 Oct, 19:12 UTC26d ago 1 halved by day 2 3.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Coog's Hunger Games when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. When it didn't hold, by day 3 it fell below half.

How often does Coog's Hunger Games wipe, and when?

No next wipe can be predicted for Coog's Hunger Games, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 5 days 3 hours ago.

Tags

How should you read the tags on Coog's Hunger Games?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Coog's Hunger Games. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Coog's Hunger Games appear in Rust Metrics lists and filters?

On Rust Metrics, Coog's Hunger Games sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does Coog's Hunger Games hold among Rust servers?

Ranking for Coog's Hunger Games: #9,255 on seven-day player hours, top 42% of all ranked servers.

What is the population on Coog's Hunger Games?

0 of 1 slots are filled on Coog's Hunger Games right now. Check: players over seven days. Average 0, peak 1.

Server details

Which location does Coog's Hunger Games run from?

Reading: location. Coog's Hunger Games gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 51.81.179.115:27457.

What Rust version is Coog's Hunger Games on?

Rust network protocol 2635 and build 168909 on Linux is the build Coog's Hunger Games runs. Check: protocol. To join, your game must match; Steam handles the update.

How does Coog's Hunger Games perform?

Reading: 164 server fps on average across the last 48 hours. It never dropped below 109. Check: entities. The peak was 90,909, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,785 MB. Expect lag when fps falls and entities climb.

What is the uptime on Coog's Hunger Games, and is it online?

Coog's Hunger Games reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 3 hours ago. Uptime for the last 7 full days: 110 of 168 hours, or 65%. The first sighting on Rust Metrics was 20 September 2026.

Map and rules

How is Coog's Hunger Games configured, and what rules are in force?

No gather rate appears in the name: Coog's Hunger Games. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is Coog's Hunger Games on?

Size 4,000 and seed 6969: the game generates the procedural map on Coog's Hunger Games from them. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

What do you do to join Coog's Hunger Games?

Press F1 in Rust and enter client.connect 51.81.179.115:27457. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players Slots: 1.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.