Coog's Hunger Games
Online 51.81.179.115:27457 checked 9m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 109 · below 20 is lag, below 10 is badEntities
48 h range 77,019–90,909 · memory 2,784 MBUptime
3 h 52 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 19:12 UTC5d ago | 1 | – | running | 0 |
| Thu 15 Oct, 01:19 UTC14d ago | 1 | halved by day 3 | 9.7 days | 0 |
| Tue 13 Oct, 03:18 UTC16d ago | 1 | – | 1.9 days | 0 |
| Mon 12 Oct, 15:53 UTC17d ago | 1 | – | 0.5 days | 0 |
| Sun 11 Oct, 15:26 UTC18d ago | 1 | – | 1 days | 0 |
| Fri 9 Oct, 13:58 UTC20d ago | 1 | held half | 2.1 days | 1 |
| Fri 9 Oct, 00:24 UTC20d ago | 1 | – | 0.6 days | 0 |
| Thu 8 Oct, 00:01 UTC21d ago | 1 | – | 1 days | 0 |
| Wed 7 Oct, 02:41 UTC22d ago | 1 | – | 0.9 days | 0 |
| Sat 3 Oct, 19:12 UTC26d ago | 1 | halved by day 2 | 3.3 days | 0 |
| Fri 2 Oct, 00:04 UTC27d ago | 1 | – | 1.8 days | 0 |
| Tue 29 Sep, 23:27 UTC29d ago | 1 | held half | 2 days | 1 |
| Tue 29 Sep, 04:43 UTC30d ago | 1 | – | 0.8 days | 1 |
| Sat 26 Sep, 05:48 UTC33d ago | 1 | held half | 3 days | 0 |
| Mon 21 Sep, 18:21 UTC38d ago | 1 | halved by day 3 | 4.5 days | 1 |
| Sun 20 Sep, 19:19 UTC39d ago | 2+1 queue | – | 1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 120/100
- 66/225
- 21/700
- 73/700
- 274/310
Quick answers
from the figures on this pageReset cycle
What happens on Coog's Hunger Games when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. When it didn't hold, by day 3 it fell below half.
How often does Coog's Hunger Games wipe, and when?
No next wipe can be predicted for Coog's Hunger Games, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 5 days 3 hours ago.
Tags
How should you read the tags on Coog's Hunger Games?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Coog's Hunger Games. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Coog's Hunger Games appear in Rust Metrics lists and filters?
On Rust Metrics, Coog's Hunger Games sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does Coog's Hunger Games hold among Rust servers?
Ranking for Coog's Hunger Games: #9,255 on seven-day player hours, top 42% of all ranked servers.
What is the population on Coog's Hunger Games?
0 of 1 slots are filled on Coog's Hunger Games right now. Check: players over seven days. Average 0, peak 1.
Server details
Which location does Coog's Hunger Games run from?
Reading: location. Coog's Hunger Games gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 51.81.179.115:27457.
What Rust version is Coog's Hunger Games on?
Rust network protocol 2635 and build 168909 on Linux is the build Coog's Hunger Games runs. Check: protocol. To join, your game must match; Steam handles the update.
How does Coog's Hunger Games perform?
Reading: 164 server fps on average across the last 48 hours. It never dropped below 109. Check: entities. The peak was 90,909, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,785 MB. Expect lag when fps falls and entities climb.
What is the uptime on Coog's Hunger Games, and is it online?
Coog's Hunger Games reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 3 hours ago. Uptime for the last 7 full days: 110 of 168 hours, or 65%. The first sighting on Rust Metrics was 20 September 2026.
Map and rules
How is Coog's Hunger Games configured, and what rules are in force?
No gather rate appears in the name: Coog's Hunger Games. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is Coog's Hunger Games on?
Size 4,000 and seed 6969: the game generates the procedural map on Coog's Hunger Games from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join Coog's Hunger Games?
Press F1 in Rust and enter client.connect 51.81.179.115:27457. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.