Zulandia
Online 51.81.179.101:22130 checked 6m ago
Server instruments
last reading Thu 18:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 84 · below 20 is lag, below 10 is badEntities
48 h range 135,868–141,320 · memory 4,514 MBUptime
5 h 33 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers, and #507 of the quad servers (top 61%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 00:37 UTC8d ago | 2 | – | running | 1 |
| Tue 20 Oct, 17:27 UTC9d ago | 2 | – | 0.3 days | 1 |
| Tue 20 Oct, 03:43 UTC9d ago | 2 | – | 0.6 days | 0 |
| Wed 7 Oct, 16:38 UTC22d ago | 2 | held half | 12.5 days | 0 |
| Sat 3 Oct, 23:10 UTC25d ago | 1 | held half | 3.7 days | 0 |
| Fri 2 Oct, 00:59 UTC27d ago | 2 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/50
- 1/50
- 3/20
- 2/100
- 28/140
- 2/50
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Zulandia?
The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 23 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
What wipe timing does Zulandia follow?
No next wipe can be predicted for Zulandia, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 8 days 19 hours ago.
Tag meanings
Which tags does Zulandia carry, and what do they mean?
Check: tags. The game's server browser reads gmsoftcore (Game mode): Softcore ruleset, the easier one; mp50 (Max players): 50 slots in total; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^s (Softcore): In Facepunch's softcore mode you keep some of your loot on death; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Zulandia. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Zulandia?
These Rust Metrics lists carry Zulandia: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE and Softcore; Server tag: Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
Population
Where does Zulandia sit in the rankings?
Ranking for Zulandia: #10,054 on seven-day player hours, top 45% of all ranked servers. Among servers in quad, it stands at #507.
What is the population on Zulandia?
Current headcount on Zulandia: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 00:00 UTC, 1 players on average.
Server details
Where does Zulandia sit?
No region tag on Zulandia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 51.81.179.101:22130.
What Rust version is Zulandia on?
Reading: Zulandia, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Zulandia within range?
Reading: 96 server fps on average across the last 48 hours. It never dropped below 84. Check: entities. The peak was 141,320, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 7,001 MB. What players call lag comes from low fps and an entity count on the rise.
Is Zulandia up, and how often does it stay up?
Reading: online. Zulandia answers right now. Reading: uptime. About 5 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does Zulandia enforce, and what are its settings?
No gather rate appears in the name: Zulandia. Check: group limit. 4 players, under the name quad. The mode is softcore. Note the following: Facepunch's lighter mode: some loot is kept. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Zulandia?
Size 4,900 and seed 385766984: the game generates the procedural map on Zulandia from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to Zulandia?
Check: join. Open Rust, press F1, then enter client.connect 51.81.179.101:22130. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.