A Shockbyte Rust Server
Online 51.81.176.49:27656 checked 9m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 466 · below 20 is lag, below 10 is badEntities
48 h range 6,600–8,946 · memory 2,199 MBUptime
6 h 19 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 13:22 UTC2d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 178/500
- 126/100
- 186/225
- 88/700
- 335/200
- 229/700
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on A Shockbyte Rust Server?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 1 hours.
When does A Shockbyte Rust Server wipe?
Its rhythm cannot be told from the wipes of A Shockbyte Rust Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 2 days 1 hours ago.
Lists and filters
Which tags does A Shockbyte Rust Server carry, and what do they mean?
Check: tags. The game's server browser reads gmweapontest (Game mode): Weapontest; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon from A Shockbyte Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show A Shockbyte Rust Server?
On Rust Metrics, A Shockbyte Rust Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
Where does A Shockbyte Rust Server sit in the rankings?
Ranking for A Shockbyte Rust Server: #7,340 on seven-day player hours, top 33% of all ranked servers.
What is the population on A Shockbyte Rust Server?
0 of 2 slots are filled on A Shockbyte Rust Server right now. Check: players over seven days. Average 0, peak 2.
Server details
Which location does A Shockbyte Rust Server run from?
No region comes from A Shockbyte Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 51.81.176.49:27656.
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte Rust Server runs. Matching protocol is required to join. Let Steam update your game.
Is performance on A Shockbyte Rust Server within range?
Over the last 48 hours the average was 478 server fps; the floor was 466. Check: entities. The peak was 8,946, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,055 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is A Shockbyte Rust Server, and is it online now?
Reading: online. A Shockbyte Rust Server answers right now. Reading: uptime. About 6 hours ago it restarted, on its own count. Uptime for the last 4 full days: 59 of 96 hours, or 61%. Reading: first seen 24 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on A Shockbyte Rust Server?
No gather rate appears in the name: A Shockbyte Rust Server. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
Which map is live on A Shockbyte Rust Server?
From seed 800000, the game generates the procedural map on A Shockbyte Rust Server. Its size is 1,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to A Shockbyte Rust Server?
Press F1 in Rust and enter client.connect 51.81.176.49:27656. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.