Blazingcoder2's House of Rust
Online 51.79.46.206:20000 checked 9m ago
Server instruments
last reading Fri 01:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 170 · below 20 is lag, below 10 is badEntities
48 h range 62,839–65,392 · memory 3,128 MBUptime
10 h 43 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 14:51 UTC20d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 15/500
- 120/100
- 32/225
- 6/700
- 23/700
- 117/200
Quick answers
from the figures on this pageWipe timing
What happens on Blazingcoder2's House of Rust when wipe day comes?
The busiest point of its recent wipes drew 3 players on average. 15 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Blazingcoder2's House of Rust follow?
Its rhythm cannot be told from the wipes of Blazingcoder2's House of Rust on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 20 days 8 hours ago the current world was made.
Tags
Which tags does Blazingcoder2's House of Rust carry, and what do they mean?
Tags published by Blazingcoder2's House of Rust, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Blazingcoder2's House of Rust?
Rust Metrics lists featuring Blazingcoder2's House of Rust: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Blazingcoder2's House of Rust sit in the rankings?
Player hours over seven days put Blazingcoder2's House of Rust at #15,269, in the top 69% of all ranked servers.
How full does Blazingcoder2's House of Rust get?
0 of 40 slots are filled on Blazingcoder2's House of Rust right now. Seven-day reading: 0 players on average.
Server details
Which location does Blazingcoder2's House of Rust run from?
No region comes from Blazingcoder2's House of Rust. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 51.79.46.206:20000.
What Rust version is Blazingcoder2's House of Rust on?
Rust network protocol 2635 and build 168909 on Linux is the build Blazingcoder2's House of Rust runs. Check: protocol. To join, your game must match; Steam handles the update.
How does Blazingcoder2's House of Rust perform?
Check: fps. Average 211 server fps over the last 48 hours, low of 170. Within range. Peak entity count: 65,392. Buildings, deployables and all else included. Reading: 3,825 MB of memory at the highest. Expect lag when fps falls and entities climb.
What is the uptime on Blazingcoder2's House of Rust, and is it online?
Reading: online. Blazingcoder2's House of Rust answers right now. Check: restart. The uptime it reports puts the last restart about 10 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 9 October 2026, recorded by Rust Metrics.
Map and rules
What rules does Blazingcoder2's House of Rust enforce, and what are its settings?
Check: gather rate. The name Blazingcoder2's House of Rust does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is Blazingcoder2's House of Rust on?
Check: map. Procedural, size 3,500, seed 471471404, generated by the game on Blazingcoder2's House of Rust. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to Blazingcoder2's House of Rust?
Press F1 in Rust and enter client.connect 51.79.46.206:20000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.