KoreaBack
Offline 51.79.214.157:26868 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 68/500
- 131/100
- 115/225
- 38/700
- 124/700
- 346/350
Quick answers
from the figures on this pageWipe schedule
How often does KoreaBack wipe, and when?
Its rhythm cannot be told from the wipes of KoreaBack on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 36 days 9 hours ago.
Tags
Which tags does KoreaBack carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp6 (Max players): The server holds 6 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from KoreaBack. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show KoreaBack?
On Rust Metrics, KoreaBack sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does KoreaBack sit in the rankings?
Ranking for KoreaBack: #15,218 on seven-day player hours, top 70% of all ranked servers.
What player count does KoreaBack carry?
KoreaBack is not responding; status offline, last seen 15 days 10 hours ago.
Server details
What location is KoreaBack hosted in?
No region comes from KoreaBack. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 51.79.214.157:26868.
What Rust version is KoreaBack on?
Version check: Rust network protocol 2633 and build 165217 on Linux, run by KoreaBack. Matching protocol is required to join. Let Steam update your game.
Is KoreaBack up, and how often does it stay up?
Reading: offline. KoreaBack last answered 15 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 23 September 2026.
Settings and map
How is KoreaBack configured, and what rules are in force?
Reading the name gives no gather rate for KoreaBack. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is KoreaBack on?
Size 3,300 and seed 2028703197: the game generates the procedural map on KoreaBack from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto KoreaBack?
To join: start Rust, press F1 and type client.connect 51.79.214.157:26868. Or press Launch Rust here and Steam opens the game and connects you.