NBA67 - 4Netplayers
Online 51.77.128.156:20300 checked 10m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 44,239–119,388 · memory 1,830 MBUptime
13 h 31 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 18:50 UTC1d ago | – | – | running | 0 |
| Tue 27 Oct, 23:37 UTC1d ago | – | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/500
- 127/100
- 65/225
- 20/700
- 67/700
- 267/310
Quick answers
from the figures on this pageWipe timing
How often does NBA67 - 4Netplayers wipe, and when?
Its rhythm cannot be told from the wipes of NBA67 - 4Netplayers on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 28 hours ago.
Tags
How should you read the tags on NBA67 - 4Netplayers?
Tags published by NBA67 - 4Netplayers, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show NBA67 - 4Netplayers?
On Rust Metrics, NBA67 - 4Netplayers sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
Where does NBA67 - 4Netplayers sit in the rankings?
Ranking for NBA67 - 4Netplayers: #6,444 on seven-day player hours, top 29% of all ranked servers.
What player count does NBA67 - 4Netplayers carry?
0 of 10 slots are filled on NBA67 - 4Netplayers right now. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 21:00 UTC, averaging 1 players at that hour.
Server details
Where does NBA67 - 4Netplayers sit?
No region tag on NBA67 - 4Netplayers. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 51.77.128.156:20300.
What Rust version is NBA67 - 4Netplayers on?
Rust network protocol 2635 and build 168909 on Linux is the build NBA67 - 4Netplayers runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on NBA67 - 4Netplayers within range?
Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Check: entities. The peak was 119,388, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,318 MB. Expect lag when fps falls and entities climb.
How reliable is NBA67 - 4Netplayers, and is it online now?
Check: connection. NBA67 - 4Netplayers is online at this moment. By its reported uptime, the last restart was roughly 13 hours ago. Reading: 95% uptime over the last 4 full days. It was up 91 of 96 hours. The first sighting on Rust Metrics was 24 October 2026.
Map and rules
What settings and rules apply on NBA67 - 4Netplayers?
Reading the name gives no gather rate for NBA67 - 4Netplayers. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on NBA67 - 4Netplayers?
Check: map. Procedural, size 3,000, seed 13698755, generated by the game on NBA67 - 4Netplayers. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto NBA67 - 4Netplayers?
Press F1 in Rust and enter client.connect 51.77.128.156:20300. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.