RUST METRICSFlight deck · live data
Data live Servers11,757 Players71,901 Populated3,470 Fresh wipes 3 h213 Scan5 min
‹ All servers51.77.128.156:20300
Online Full Queue Fresh wipe Wipe due No query

NBA67 - 4Netplayers

Online 51.77.128.156:20300 checked 10m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 21:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 47,015 ×1000

Entities

48 h range 44,239–119,388 · memory 1,830 MB
1239 ET SINCE RESTART 13:31

Uptime

13 h 31 min since its last restart, at the last reading
7-day average0peak 2
Rank#6,444top 29%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Memory1,830MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75100:0009:0019:0003:0012:0021:00Wiped Wed 28 Oct, 18:50 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
01020304000:0009:0019:0003:0012:0021:00Wiped Wed 28 Oct, 18:50 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 18:50 UTC1d ago – – running 0
Tue 27 Oct, 23:37 UTC1d ago – – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does NBA67 - 4Netplayers wipe, and when?

Its rhythm cannot be told from the wipes of NBA67 - 4Netplayers on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 28 hours ago.

Tags

How should you read the tags on NBA67 - 4Netplayers?

Tags published by NBA67 - 4Netplayers, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show NBA67 - 4Netplayers?

On Rust Metrics, NBA67 - 4Netplayers sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

Where does NBA67 - 4Netplayers sit in the rankings?

Ranking for NBA67 - 4Netplayers: #6,444 on seven-day player hours, top 29% of all ranked servers.

What player count does NBA67 - 4Netplayers carry?

0 of 10 slots are filled on NBA67 - 4Netplayers right now. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 21:00 UTC, averaging 1 players at that hour.

Server details

Where does NBA67 - 4Netplayers sit?

No region tag on NBA67 - 4Netplayers. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 51.77.128.156:20300.

What Rust version is NBA67 - 4Netplayers on?

Rust network protocol 2635 and build 168909 on Linux is the build NBA67 - 4Netplayers runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on NBA67 - 4Netplayers within range?

Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Check: entities. The peak was 119,388, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,318 MB. Expect lag when fps falls and entities climb.

How reliable is NBA67 - 4Netplayers, and is it online now?

Check: connection. NBA67 - 4Netplayers is online at this moment. By its reported uptime, the last restart was roughly 13 hours ago. Reading: 95% uptime over the last 4 full days. It was up 91 of 96 hours. The first sighting on Rust Metrics was 24 October 2026.

Map and rules

What settings and rules apply on NBA67 - 4Netplayers?

Reading the name gives no gather rate for NBA67 - 4Netplayers. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on NBA67 - 4Netplayers?

Check: map. Procedural, size 3,000, seed 13698755, generated by the game on NBA67 - 4Netplayers. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto NBA67 - 4Netplayers?

Press F1 in Rust and enter client.connect 51.77.128.156:20300. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.