4Netplayers Rust Server
Online 51.77.128.152:21500 checked 13m ago
Server instruments
last reading Thu 22:00 UTCPlayers now
10% full 7-day avg7-day peakServer fps
48 h low 8 · below 20 is lag, below 10 is badEntities
48 h range 65,684–89,914 · memory 1,850 MBUptime
7 h 49 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 29/500
- 120/100
- 50/225
- 16/700
- 52/700
- 231/260
Quick answers
from the figures on this pageReset cycle
How often does 4Netplayers Rust Server wipe, and when?
To tell the rhythm of 4Netplayers Rust Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 days ago.
Tags
Which tags does 4Netplayers Rust Server carry, and what do they mean?
These are the tags 4Netplayers Rust Server publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does 4Netplayers Rust Server appear in Rust Metrics lists and filters?
On Rust Metrics, 4Netplayers Rust Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Where does 4Netplayers Rust Server sit in the rankings?
Player hours over seven days put 4Netplayers Rust Server at #13,514, in the top 61% of all ranked servers.
What player count does 4Netplayers Rust Server carry?
Current headcount on 4Netplayers Rust Server: 1 players, 10 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 13:00 UTC, 1 players on average.
Server
Where does 4Netplayers Rust Server sit?
No region comes from 4Netplayers Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 51.77.128.152:21500.
What Rust version is 4Netplayers Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build 4Netplayers Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.
How does 4Netplayers Rust Server perform?
Over the last 48 hours the average was 29 server fps; the floor was 8. Peak entity count: 89,914. Buildings, deployables and all else included. Reading: 2,853 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is 4Netplayers Rust Server up, and how often does it stay up?
Check: connection. 4Netplayers Rust Server is online at this moment. By its reported uptime, the last restart was roughly 7 hours ago. Reading: 96% uptime over the last 1 full day. It was up 23 of 24 hours. Reading: first seen 27 October 2026, recorded by Rust Metrics.
Map and rules
What rules does 4Netplayers Rust Server enforce, and what are its settings?
Check: gather rate. The name 4Netplayers Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is 4Netplayers Rust Server on?
Size 4,000 and seed 1234567890: the game generates the procedural map on 4Netplayers Rust Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto 4Netplayers Rust Server?
Press F1 in Rust and enter client.connect 51.77.128.152:21500. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.