RUST METRICSFlight deck · live data
Data live Servers11,598 Players34,006 Populated2,835 Fresh wipes 3 h67 Scan5 min
‹ All servers51.75.75.76:28015
Offline Full Queue Fresh wipe Wipe due No query

Test

Offline 51.75.75.76:28015 checked 12d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,085top 70%
Last wipe44d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Test wipe?

To tell the rhythm of Test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 44 days 6 hours ago the current world was made.

Tags

How should you read the tags on Test?

Tags published by Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; v2574 (Protocol): Protocol 2574: join only on the same game version; cs111282 (Build): Build 111282; ptrak (Networking): Network layer: RakNet, the standard for the game; $reu1 (Region code): eu1 is the region code on record; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Test appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o.

Occupancy

What position does Test hold among Rust servers?

Ranking for Test: #15,085 on seven-day player hours, top 70% of all ranked servers.

What is the population on Test?

Reading for Test: offline at this moment; last seen 12 days 10 hours ago.

Server

Where does Test sit?

No region comes from Test, and its region code is eu1. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 51.75.75.76:28015.

What Rust version is Test on?

Rust network protocol 2574 and build 111282 on Windows is the build Test runs. Check: protocol. To join, your game must match; Steam handles the update.

Is Test up, and how often does it stay up?

Reading: offline. Test last answered 12 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

How is Test configured, and what rules are in force?

Check: gather rate. The name Test does not state one. No group limit is published. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on Test?

Size 1,500 and seed 1337: the game generates the procedural map on Test from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How can you get onto Test?

To join: start Rust, press F1 and type client.connect 51.75.75.76:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$reu1,v2574,gmrust,cs111282,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players 1 slots in total.
v2574
Protocol Protocol 2574: join only on the same game version.
cs111282
Build Build 111282.
ptrak
Networking Network layer: RakNet, the standard for the game.
$reu1
Region code eu1 is the region code on record.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.