RUST METRICSFlight deck · live data
Data live Servers11,846 Players84,816 Populated3,802 Fresh wipes 3 h288 Scan5 min
‹ All servers51.7.191.1:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Server 1

Offline 51.7.191.1:28015 checked 21h ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 11:00 UTC
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 60 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 44,363 ×1000

Entities

48 h range 43,115–46,362 · memory 2,233 MB
1239 ET SINCE RESTART 00:49

Uptime

0 h 49 min since its last restart, at the last reading
7-day average1peak 1
Rank#7,497top 34%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Memory2,233MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75116:0017:0009:0011:0016:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608016:0017:0009:0011:0016:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep7 Oct14 Oct20 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 27 OctTue 6 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 09:45 UTC2d ago 1 – running 1
Tue 6 Oct, 12:05 UTC23d ago 1 held half 20.9 days 1
Tue 22 Sep, 13:38 UTC37d ago 1 – 13.9 days 1
Mon 21 Sep, 15:32 UTC37d ago 1 – 0.9 days 0
Mon 14 Sep, 14:18 UTC45d ago 1 held half 7.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Rust Server 1?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

When does Rust Server 1 wipe?

There is no next wipe to predict: Rust Server 1 wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 2 days 4 hours ago the current world was made.

Tags

Which tags does Rust Server 1 carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from Rust Server 1. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rust Server 1 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Rust Server 1: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player count

Where does Rust Server 1 sit in the rankings?

Player hours over seven days put Rust Server 1 at #7,497, in the top 34% of all ranked servers.

How full does Rust Server 1 get?

Reading for Rust Server 1: offline at this moment; last seen 21 hours ago. Check: players over seven days. Average 1, peak 1. Check: 48-hour peak. 16:00 UTC, 1 players on average.

Server details

Which location does Rust Server 1 run from?

No region tag on Rust Server 1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 51.7.191.1:28015.

What Rust version is Rust Server 1 on?

Reading: Rust Server 1, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Rust Server 1 within range?

Reading: 60 server fps on average across the last 48 hours. It never dropped below 60. Peak entity count: 46,362. Buildings, deployables and all else included. Memory peak: 2,370 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Rust Server 1, and is it online now?

Check: connection. Rust Server 1 is offline at this moment. Last contact was 21 hours ago. Reading: uptime. About 49 minutes ago it restarted, on its own count. Uptime for the last 7 full days: 12 of 168 hours, or 7%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does Rust Server 1 enforce, and what are its settings?

Check: gather rate. The name Rust Server 1 does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Rust Server 1?

From seed 12345, the game generates the procedural map on Rust Server 1. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How do you connect to Rust Server 1?

Check: join. Open Rust, press F1, then enter client.connect 51.7.191.1:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.