Dev-The Walking Life
Offline 51.68.66.53:23127 checked 59m ago
Server instruments
last reading Wed 22:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 207,873–217,536 · memory 4,047 MBUptime
5 h 8 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 53/500
- 131/100
- 47/225
- 54/700
- 8/200
- 8/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Dev-The Walking Life follow?
Its rhythm cannot be told from the wipes of Dev-The Walking Life on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 21 days 7 hours ago.
Lists and filters
Which tags does Dev-The Walking Life carry, and what do they mean?
Tags published by Dev-The Walking Life, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Dev-The Walking Life appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Dev-The Walking Life: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Dev-The Walking Life hold among Rust servers?
Player hours over seven days put Dev-The Walking Life at #15,344, in the top 69% of all ranked servers.
What player count does Dev-The Walking Life carry?
Reading for Dev-The Walking Life: offline at this moment; last seen 59 minutes ago. Check: player average. 0 over the last seven days.
Operator and location
What location is Dev-The Walking Life hosted in?
Reading: location. Dev-The Walking Life gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 51.68.66.53:23127.
What Rust version is Dev-The Walking Life on?
Reading: Dev-The Walking Life, Rust network protocol 2634 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Dev-The Walking Life?
Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Check: entities. The peak was 217,536, counting buildings, deployables and the rest of the world. Reading: 4,490 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on Dev-The Walking Life, and is it online?
Check: connection. Dev-The Walking Life is offline at this moment. Last contact was 59 minutes ago. Check: restart. The uptime it reports puts the last restart about 5 hours ago. Reading: first seen 27 October 2026, recorded by Rust Metrics.
Map and rules
What rules does Dev-The Walking Life enforce, and what are its settings?
Reading the name gives no gather rate for Dev-The Walking Life. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Dev-The Walking Life on?
Size 6,000 and seed 395335856: the game generates the procedural map on Dev-The Walking Life from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto Dev-The Walking Life?
To join: start Rust, press F1 and type client.connect 51.68.66.53:23127. Or press Launch Rust here and Steam opens the game and connects you.