RUST METRICSFlight deck · live data
Data live Servers11,739 Players61,775 Populated3,380 Fresh wipes 3 h186 Scan5 min
‹ All servers51.68.155.89:27021
Offline Full Queue Fresh wipe Wipe due No query

A Rust Staging Server

Offline 51.68.155.89:27021 checked 6d ago

vanillamoddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,323top 69%
Last wipe31d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Mon 28 SepSun 27 SepSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 09:48 UTC31d ago 1 – running 0
Sun 27 Sep, 11:35 UTC31d ago 2+1 queue – 0.9 days 0
Sat 26 Sep, 18:53 UTC32d ago 2+1 queue – 0.7 days 1
Thu 24 Sep, 18:47 UTC34d ago 0 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on A Rust Staging Server when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

How often does A Rust Staging Server wipe, and when?

There is no next wipe to predict: A Rust Staging Server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 31 days 1 hours ago.

Tags

Which tags does A Rust Staging Server carry, and what do they mean?

Tags published by A Rust Staging Server, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168330 (Build): Game build reading: 168330; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does A Rust Staging Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring A Rust Staging Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

Where does A Rust Staging Server sit in the rankings?

Ranking for A Rust Staging Server: #15,323 on seven-day player hours, top 69% of all ranked servers.

How full does A Rust Staging Server get?

Status for A Rust Staging Server: offline. Last seen 6 days 18 hours ago. Check: player average. 0 over the last seven days.

Operator and location

Which location does A Rust Staging Server run from?

No region tag on A Rust Staging Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 51.68.155.89:27021.

What Rust version is A Rust Staging Server on?

Version check: Rust network protocol 2635 and build 168330 on Linux, run by A Rust Staging Server. Matching protocol is required to join. Let Steam update your game.

What is the uptime on A Rust Staging Server, and is it online?

Check: connection. A Rust Staging Server is offline at this moment. Last contact was 6 days 18 hours ago. Uptime for the last 7 full days: 17 of 168 hours, or 10%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What rules does A Rust Staging Server enforce, and what are its settings?

Check: gather rate. The name A Rust Staging Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.

What map is A Rust Staging Server on?

Check: map. Procedural, size 4,000, seed 1337, generated by the game on A Rust Staging Server. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

Join

How do you connect to A Rust Staging Server?

Press F1 in Rust and enter client.connect 51.68.155.89:27021. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168330,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp0
Max players 0 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168330
Build Game build reading: 168330.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.