RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h41 Scan5 min
‹ All servers51.38.54.40:28015
Offline Full Queue Fresh wipe Wipe due No query

DVUSHKA

Offline 51.38.54.40:28015 checked 12d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 15 30 45 60 PAX 0 /60

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,114top 70%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does DVUSHKA wipe?

Its rhythm cannot be told from the wipes of DVUSHKA on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 12 days 10 hours ago the current world was made.

Tags

Which tags does DVUSHKA carry, and what do they mean?

These are the tags DVUSHKA publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp60 (Max players): The server holds 60 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does DVUSHKA appear in Rust Metrics lists and filters?

On Rust Metrics, DVUSHKA sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does DVUSHKA hold among Rust servers?

Ranking for DVUSHKA: #15,114 on seven-day player hours, top 70% of all ranked servers.

What player count does DVUSHKA carry?

DVUSHKA is not responding; status offline, last seen 12 days 10 hours ago.

Server

What location is DVUSHKA hosted in?

Reading: location. DVUSHKA gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 51.38.54.40:28015.

What Rust version is DVUSHKA on?

Rust network protocol 2634 and build 167781 on Windows is the build DVUSHKA runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on DVUSHKA, and is it online?

Check: connection. DVUSHKA is offline at this moment. Last contact was 12 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 16 October 2026, recorded by Rust Metrics.

Rules and settings

How is DVUSHKA configured, and what rules are in force?

Check: gather rate. The name DVUSHKA does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on DVUSHKA?

Procedural map on DVUSHKA, made by the game's generator.

How to join

How can you get onto DVUSHKA?

Press F1 in Rust and enter client.connect 51.38.54.40:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp60,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp60
Max players The server holds 60 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Game build reading: 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.