MotaMota
Offline 51.38.53.147:28015 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 102/500
- 132/100
- 128/225
- 98/700
- 30/200
- 26/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does MotaMota follow?
The rhythm of MotaMota's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 22 days 3 hours ago the current world was made.
Tags
Which tags does MotaMota carry, and what do they mean?
These are the tags MotaMota publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does MotaMota appear in Rust Metrics lists and filters?
These Rust Metrics lists carry MotaMota: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does MotaMota sit in the rankings?
Player hours over seven days put MotaMota at #13,773, in the top 62% of all ranked servers.
What player count does MotaMota carry?
Reading for MotaMota: offline at this moment; last seen 21 days 23 hours ago.
Server details
Where does MotaMota sit?
No region tag on MotaMota. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 51.38.53.147:28015.
What Rust version is MotaMota on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by MotaMota. Matching protocol is required to join. Let Steam update your game.
What is the uptime on MotaMota, and is it online?
Reading: offline. MotaMota last answered 21 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 6 October 2026.
Map and rules
How is MotaMota configured, and what rules are in force?
Reading the name gives no gather rate for MotaMota. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is MotaMota on?
Check: map. Procedural, generated by the game, on MotaMota.
How to join
How do you connect to MotaMota?
Check: join. Open Rust, press F1, then enter client.connect 51.38.53.147:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.