Rust Family
Online 51.38.168.131:28015 checked 12m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 29 · below 20 is lag, below 10 is badEntities
48 h range 44,663–49,792 · memory 1,759 MBUptime
13 h 10 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 13:00 UTC16d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 162/500
- 128/100
- 191/225
- 96/700
- 234/700
- 349/350
Quick answers
from the figures on this pageWipe timing
What happens on Rust Family when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 30 hours in.
What wipe timing does Rust Family follow?
Its rhythm cannot be told from the wipes of Rust Family on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 16 days 4 hours ago.
Lists and filters
How should you read the tags on Rust Family?
These are the tags Rust Family publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Rust Family appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust Family: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Rust Family hold among Rust servers?
Player hours over seven days put Rust Family at #7,719, in the top 35% of all ranked servers.
How full does Rust Family get?
Current headcount on Rust Family: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 21:00 UTC, averaging 1 players at that hour.
Server details
What location is Rust Family hosted in?
Reading: location. Rust Family gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 51.38.168.131:28015.
What Rust version is Rust Family on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rust Family. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Rust Family?
Check: fps. Average 30 server fps over the last 48 hours, low of 29. Within range. Check: entities. The peak was 49,792, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,058 MB. Expect lag when fps falls and entities climb.
What is the uptime on Rust Family, and is it online?
Check: connection. Rust Family is online at this moment. Reading: uptime. About 13 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 October 2026, recorded by Rust Metrics.
Map and rules
How is Rust Family configured, and what rules are in force?
Check: gather rate. The name Rust Family does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Rust Family on?
Check: map. Procedural, size 3,000, seed 1489761254, generated by the game on Rust Family. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to Rust Family?
To join: start Rust, press F1 and type client.connect 51.38.168.131:28015. Or press Launch Rust here and Steam opens the game and connects you.