RUST METRICSFlight deck · live data
Data live Servers11,887 Players99,467 Populated3,953 Fresh wipes 3 h406 Scan5 min
‹ All servers51.38.168.131:28015
Online Full Queue Fresh wipe Wipe due No query

Rust Family

Online 51.38.168.131:28015 checked 12m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 15:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 29 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 49,419 ×1000

Entities

48 h range 44,663–49,792 · memory 1,759 MB
1239 ET SINCE RESTART 13:10

Uptime

13 h 10 min since its last restart, at the last reading
7-day average0peak 1
Rank#7,719top 35%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Memory1,759MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75118:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 13:00 UTC16d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Rust Family when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 30 hours in.

What wipe timing does Rust Family follow?

Its rhythm cannot be told from the wipes of Rust Family on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 16 days 4 hours ago.

Lists and filters

How should you read the tags on Rust Family?

These are the tags Rust Family publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rust Family appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Rust Family: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Rust Family hold among Rust servers?

Player hours over seven days put Rust Family at #7,719, in the top 35% of all ranked servers.

How full does Rust Family get?

Current headcount on Rust Family: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 21:00 UTC, averaging 1 players at that hour.

Server details

What location is Rust Family hosted in?

Reading: location. Rust Family gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 51.38.168.131:28015.

What Rust version is Rust Family on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rust Family. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Rust Family?

Check: fps. Average 30 server fps over the last 48 hours, low of 29. Within range. Check: entities. The peak was 49,792, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,058 MB. Expect lag when fps falls and entities climb.

What is the uptime on Rust Family, and is it online?

Check: connection. Rust Family is online at this moment. Reading: uptime. About 13 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 October 2026, recorded by Rust Metrics.

Map and rules

How is Rust Family configured, and what rules are in force?

Check: gather rate. The name Rust Family does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is Rust Family on?

Check: map. Procedural, size 3,000, seed 1489761254, generated by the game on Rust Family. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to Rust Family?

To join: start Rust, press F1 and type client.connect 51.38.168.131:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.